beergeek wrote:
Make sure the refining and finishing skills in the userdata file are set to your BASE skill values. These would be your station/tool/utility skills without gear, modifications or guild trophy buffs.
The script uses your base skill levels to determine how many (and what) complication remedies you have available. If the skill numbers are too high, it will think you have more remedies available than you really do and end up clicking as you described.
EDIT: if you are a blacksmith, that could be related. I don't have bs code fully in yet, although it will be in next release.
I don't think that's it. I am a 20th lvl Tailor and I got it even with default skill settings which are lower than mine.
It's not that it's trying to click on the counter action that is not there. Its trying to click on the complication that's not there.
For example: we have 3 slots for complications. If I get complication 1 and don't address it, I might get a complication 2 on top of it and then 3. Well what happens is--I get complication 1, but it starts clicking on complication 2 which is not there.
I have not caught it in time yet, but I am guessing that in some cases, if I don't have tools or regs to fix complication 1, it assumes that I got a complication 2 and tries to resolve it.