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Creating balanced virtual economies : World of Warcraft General Discussions

Posted: February 3rd, 2009
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Register to unlock hidden imageGame designer Register to unlock hidden link has written an opinion piece titled "Game Economics", essentially his analysis of the sticky problem of creating a balanced game economy, which is of course integral to massively multiplayer online games. Johnson has worked as a designer and programmer on titles like Register to unlock hidden link, Register to unlock hidden link, and Register to unlock hidden link, and his "Game Economics" originally appeared in Register to unlock hidden link.

Johnson writes, "Game design and economics have a spotty history. Designing a fun and functional economy is no easy task as many design assumptions tend to backfire when they come into contact with the player." He discusses a few MMO economies in light of this issue. He mentions the early game economy issues with Register to unlock hidden link, and how things have since progressed to the auction houses of Register to unlock hidden link, and even how Register to unlock hidden link hired an economist to analyze the economy of Register to unlock hidden link. The bulk of his article isn't necessarily MMO-centric, but no less interesting a read.

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Register to unlock hidden link originally appeared on Register to unlock hidden link on Sun, 01 Feb 2009 10:00:00 EST. Please see our Register to unlock hidden link.

 

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Author: James Egan
Category: craftingeconomyeve-onlinegame-developer-magazinegame-mechanicsmmo-industryopinionsoren-johnsonultima-onlineworld-of-warcraft
Publish Date: Sun, 01 Feb 2009 10:00:00 EST
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