The script looks really interesting -- the script runs and says its moving to x resource... But it never stops running. The messages on the screen state that is is harvesting, casting buffs, etc. but my character just keeps running without ever stopping.
I have my forward key defined to my autorun key, which is numlock. I'll attach my ini here. I tried changing it to my forward key but then the toon just stands there.
This may be a clue... My initial problem was that my toon would always run backwards... I tried the view setting I saw mentioned earlier but it didn't change. I ended up just deleting my backward keymap in EQ.
Eventually EQ starts running really slow and I can't stop the script with Del nor F12. If I wait, I'll get the EQ crash someone else mentioned above.
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; ini file for HarvestBot version 3.11
[Harvester]
; You must delete the DeleteMe line or change it to False
DeleteMe = False
;DebugLevel = 0-10 Generally 1 is sufficient if you're not debugging, 0 to turn
; off all but the extreme basics 10 will generate a LOT of data.
DebugLevel = 8
;Avoidplayers = True/False If True, this will mark a node bad if another player is nearby
AvoidPlayers = True
;CampOnEnd = True/False if True will camp to desktop once harvesting ends
CampOnEnd = False
;EraseBadSpawns= True/False if True will erase bad spawn locations when moving to
; a new location
EraseBadSpawns = True
;ClosestFirst = True/False If True will harvest the closest node first leaving that
; top priority item for later when we are closer.
ClosestFirst = True
;MaxHarvestAttempts = 20 How many times should we attempt to harvest a node before
; marking it bad and moving on.
MaxHarvestAttempts = 4
;RunToRange = 8 How close do we get to a what we are running to before we
; stop and consider ourselves 'there'.
; Use caution playing with this.
RunToRange = 8
; We just sent the harvest command, how long before we do so
; Again? Think of 600 as 6 seconds.
; Use caution playing with this, you can easily slow
; your bot down more than you speed it up. Strangely enough
; you can speed your bot up as easily by increasing this as
; by decreasing it... use caution.
SleepBetweenHarvests = 1200
;QuitonTimeout = True/False End script you have not harvested in timeout minutes.
QuitonTimeout = False
;Timeout = # Max time in minutes since last harvested item before
; Quitting if QuitOnTimeout is True and you get stuck
; or some other unforseen event happens
Timeout = 1
;QuitOnTells = True/False /q if you recieve a tell
QuitonTells = False
;PlayonTells = True/False Should I play a sound when you get a tell?
PlayonTells = True
;TellSound = filename.wav This wav file will be played if the above is true.
; This file MUST be a wav file and must be in the scripts folder.
; If you set PlayonTells it will NOT quit on tells even if
; QuiteOnTells is true.
TellSound = ding.wav
;Hotbar = # number of the hotbar 0-9 that you have the harvesting hotkeys
; on, if hotbar is 0 hotbars will not be used.
Hotbar = 6
;defaultzone = zonename this is the zone the script will assume you are in
; ONLY if the zone detected is not defined in the script
defaultzone = the enchanted lands
;EQ2Path = directory directory where EQ2 is installed and must end with \
;
EQ2Path = C:\Program Files\Sony\EverQuest II\
; Here you configure your keys, The forward key MUST be your AutoRun key!
; NearestPC is the key to target the nearest pc, normally F7
; You can also reconfigure your jump key if needed.
; Chat is the key you wish to pause the bot and chat with, ENTER is a good
; choice because it also starts the chat at the same time.
; Shutdown is the key to shutdown the bot, please use this instead of F12
; since F12 aborts the script and prevents a clean shutdown and releasing of
; memory as well as closing files. It is best to use this when NOT running
; to anything.
; PetSpellName is the name of the spell to cast your pet, if you have no pet
; you can safely ignore this, if you DO have a pet the script will find it
; if you have it up when you start the script and it will try to recast it if
; it dissapears
[KeyConfig]
Forward = {NUMLOCK}
Backward = S
Left = A
Right = D
Jump = {SPACE}
NearestPC = {F7}
Chat = {ENTER}
ShutdownBot = {DEL}
PetSpellName = Tellurian Soldier
[Resources]
;nodetype = #, #, True/False first number is Priority and is 0 based,
; IMPORTANT NOTE: you can NOT have 2 of the same priority, if
; you do only the last of that priority will be used.
; True/False harvest this type of node?
; If you use hotbars third is the hotkey
; Last is do you continue to harvest this when it becomes
; Trivial. If you are just trying to level your harvesting
; set all of these to false.
COLLECT = 6, True, 6, True
MISC = 1, False,3, True
ORE = 2, False,1, True
STONE = 3, True, 1, True
WOOD = 4, True, 3, True
SHRUB = 5, True, 2, True
DEN = 0, True, 4, True
FISH = 7, False,5, True
ROOTS = 8, False,2, True
FUNGI = 9, False,2, True
;This section is for defining the buffs for your characters. Set the section name to
;your characters first name ie [Johnydoe]
;NumofBuffs = # set this to the number of buffs you wish to cast
;Buff# = name, duration in min, cast time in seconds,
; The name MUST be spelled correctly, it is used to cast the spell.
[xx]
Numofbuffs = 2
buff1 = Spirit of the Wolf, 25, 4
buff2 = Salmekia's Pact of the Pride, 15, 2
buff3 = Provocation, 13, 1
;Zone sections
;[zonename]
;maxwander = # this value is a radius around your starting point and is
; ONLY used if you do not use waypoints
;UseWayPoints = True/False set to True to use waypoints, otherwise False
;NumofPoints = # set this to the number of waypointsyou define for this zone
;Waypoint# = X, Y, R set this to the X, Y coordinates and a harvest radius around
; it set the radius to zero if you just wish to travel through
; this location
;nodetype = resource set the appropriate resource name for this type of node
;This set of waypointswill path you from the entrance of the zone completely around the keep
;ignoring any nodes found within it. Notice the last waypointhas a radius of 0. This is
;only a travel node to help path you back to the start point.
[The Forest Ruins]
Maxwander = 100
UseWayPoints = True
Numofpoints = 24
waypoint1 = 906, -562, 35
waypoint2 = 952, -562, 35
waypoint3 = 996, -575, 45
waypoint4 = 1014, -622, 10
waypoint5 = 1033, -607, 15
waypoint6 = 1055, -594, 30
waypoint7 = 1075, -595, 30
waypoint8 = 1090, -605, 0
waypoint9 = 1105, -655, 30
waypoint10 = 1117, -708, 0
waypoint11 = 1138, -733, 0
waypoint12 = 1172, -749, 50
waypoint13 = 1140, -811, 50
waypoint14 = 1083, -840, 50
waypoint15 = 1075, -814, 15
waypoint16 = 1019, -825, 40
waypoint17 = 971, -815, 50
waypoint18 = 958, -757, 50
waypoint19 = 956, -703, 40
waypoint20 = 948, -661, 30
waypoint21 = 956, -641, 20
waypoint22 = 984, -635, 15
waypoint23 = 1004, -622, 10
waypoint24 = 992, -591, 35
COLLECT = ?
FUNGI = natural herb garden
ORE = blemished ore
FISH = array of fish
ROOTS = damp roots
DEN = creature den
SHRUB = natural garden
WOOD = aged arbor
STONE = unearthed stones
MISC = withered bones
[Antonica]
maxwander = 100
UseWayPoints = True
Numofpoints = 27
waypoint1 = -1730, 800, 50
waypoint2 = -1730, 750, 50
waypoint3 = -1730, 600, 50
waypoint4 = -1730, 550, 50
waypoint5 = -1730, 500, 50
waypoint6 = -1730, 450, 50
waypoint7 = -1700, 400, 50
waypoint8 = -1700, 350, 50
waypoint9 = -1675, 300, 50
waypoint10 = -1670, 250, 50
waypoint11 = -1630, 200, 50
waypoint12 = -1620, 150, 50
waypoint13 = -1620, 100, 50
waypoint14 = -1610, 50, 50
waypoint15 = -1600, 0, 50
waypoint16 = -1600, -50, 50
waypoint17 = -1620, -100, 50
waypoint18 = -1650, -150, 50
waypoint19 = -1650, -200, 50
waypoint20 = -1620, -250, 50
waypoint21 = -1585, -300, 50
waypoint22 = -1500, -550, 50
waypoint23 = -1490, -650, 50
waypoint24 = -1480, -750, 50
waypoint25 = -1575, -30, 0
waypoint26 = -1737, 380, 0
waypoint27 = -1780, 620, 0
COLLECT = ?
ORE = callous ore
STONE = sandwashed rock
WOOD = wind felled tree
SHRUB = plains shrubbery
FUNGI = plains fungi
ROOTS = plains roots
DEN = critter den
FISH = shoal of fish
MISC = withered bones
[The Enchanted Lands]
MaxWander = 50
UseWayPoints = False
Numofpoints = 0
COLLECT = ?
ORE = residual ore
STONE = rhythmic stone
WOOD = wretched arbor
SHRUB = mystical natural garden
FUNGI = fairy ring
ROOTS = velvety roots
DEN = animal den
FISH = throng of fish
MISC = withered bones
[The Commonlands]
Maxwander = 100
UseWayPoints = False
COLLECT = ?
ORE = cloven ore
STONE = wind swept rock
FUNGI = oasis fungi
SHRUB = oasis shrubbery
ROOTS = desert roots
FISH = band of fish
DEN = armadillo den
WOOD = wind felled tree
MISC = withered bones
[The Thundering Steppes]
MaxWander = 100
UseWayPoints = False
Numofpoints = 0
COLLECT = ?
ORE = stonecrest ore
STONE = wind swept stones
WOOD = felled high plains arbor
SHRUB = high plains shrubbery
FUNGI = high plains fungi
ROOTS = mesquite catch weed
DEN = beast den
FISH = mob of fish
MISC = withered bones
[Zek, the Orcish Wastes]
Maxwander = 100
UseWayPoints = False
COLLECT = ?
ORE = ferric ore
STONE = mud stone
WOOD = marred arbor
SHRUB = flattened bed of thistle
FUNGI = flattened natural herb garden
ROOTS = vestigial roots
DEN = lioness den
FISH = fury of fish
MISC = withered bones
[The Feerrott]
maxwander = 100
UseWayPoints = False
Numofpoints = 0
COLLECT = ?
ORE = alluvium ore
STONE = hermetic stone
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = dusty roots
DEN = animal den
FISH = hatch of fish
MISC = withered bones
[Rivervale]
Maxwander = 100
UseWayPoints = False
COLLECT = ?
ORE = sedimentary ore
STONE = lithic stone
FUNGI = tainted fairy ring
SHRUB = tainted natural garden
ROOTS = insidious roots
FISH = bedlam of fish
DEN = dire wolf den
WOOD = corrupted arbor
MISC = withered bones