Ok this problem happens after every node, and crashed eq. I ill post my code and the error. It looks like its trying to find some file in a folder that dosent exist.
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; ini file for HarvestBot version 3.11
[Harvester]
;DebugLevel = 0-10 Generally 1 is sufficient if you're not debugging, 0 to turn
; off all but the extreme basics 10 will generate a LOT of data.
DebugLevel = 8
;Avoidplayers = True/False If True, this will mark a node bad if another player is nearby
AvoidPlayers = True
;CampOnEnd = True/False if True will camp to desktop once harvesting ends
CampOnEnd = False
;EraseBadSpawns= True/False if True will erase bad spawn locations when moving to
; a new location
EraseBadSpawns = True
;ClosestFirst = True/False If True will harvest the closest node first leaving that
; top priority item for later when we are closer.
ClosestFirst = True
;MaxHarvestAttempts = 20 How many times should we attempt to harvest a node before
; marking it bad and moving on.
MaxHarvestAttempts = 20
;RunToRange = 8 How close do we get to a what we are running to before we
; stop and consider ourselves 'there'.
; Use caution playing with this.
RunToRange = 8
; We just sent the harvest command, how long before we do so
; Again? Think of 600 as 6 seconds.
; Use caution playing with this, you can easily slow
; your bot down more than you speed it up. Strangely enough
; you can speed your bot up as easily by increasing this as
; by decreasing it... use caution.
SleepBetweenHarvests = 600
;QuitonTimeout = True/False End script you have not harvested in timeout minutes.
QuitonTimeout = False
;Timeout = # Max time in minutes since last harvested item before
; Quitting if QuitOnTimeout is True and you get stuck
; or some other unforseen event happens
Timeout = 15
;QuitOnTells = True/False /q if you recieve a tell
QuitonTells = False
;PlayonTells = True/False Should I play a sound when you get a tell?
PlayonTells = True
;TellSound = filename.wav This wav file will be played if the above is true.
; This file MUST be a wav file and must be in the scripts folder.
; If you set PlayonTells it will NOT quit on tells even if
; QuiteOnTells is true.
TellSound = ding.wav
;Hotbar = # number of the hotbar 0-9 that you have the harvesting hotkeys
; on, if hotbar is 0 hotbars will not be used.
Hotbar = 5
;defaultzone = zonename this is the zone the script will assume you are in
; ONLY if the zone detected is not defined in the script
defaultzone = The Enchanted Lands
;EQ2Path = directory directory where EQ2 is installed and must end with \
;
EQ2Path = C:\Program Files\Sony\EverQuest II\
; Here you configure your keys, The forward key MUST be your AutoRun key!
; NearestPC is the key to target the nearest pc, normally F7
; You can also reconfigure your jump key if needed.
; Chat is the key you wish to pause the bot and chat with, ENTER is a good
; choice because it also starts the chat at the same time.
; Shutdown is the key to shutdown the bot, please use this instead of F12
; since F12 aborts the script and prevents a clean shutdown and releasing of
; memory as well as closing files. It is best to use this when NOT running
; to anything.
; PetSpellName is the name of the spell to cast your pet, if you have no pet
; you can safely ignore this, if you DO have a pet the script will find it
; if you have it up when you start the script and it will try to recast it if
; it dissapears
[KeyConfig]
Forward = Q
Backward = s
Left = a
Right = d
Jump = {SPACE}
NearestPC = {F7}
Chat = {ENTER}
ShutdownBot = {DEL}
;PetSpellName = Tellurian Soldier
[Resources]
;nodetype = #, #, True/False first number is Priority and is 0 based,
; IMPORTANT NOTE: you can NOT have 2 of the same priority, if
; you do only the last of that priority will be used.
; True/False harvest this type of node?
; If you use hotbars third is the hotkey
; Last is do you continue to harvest this when it becomes
; Trivial. If you are just trying to level your harvesting
; set all of these to false.
COLLECT = 0, True, 6, False
MISC = 1, True, 3, False
ORE = 2, True, 1, False
STONE = 3, True, 1, False
WOOD = 4, True, 3, False
SHRUB = 5, True, 2, False
DEN = 6, True, 4, False
FISH = 7, True, 5, False
ROOTS = 8, True, 2, False
FUNGI = 9, True, 2, False
;This section is for defining the buffs for your characters. Set the section name to
;your characters first name ie [Johnydoe]
;NumofBuffs = # set this to the number of buffs you wish to cast
;Buff# = name, duration in min, cast time in seconds,
; The name MUST be spelled correctly, it is used to cast the spell.
[Char]
Numofbuffs = 1
buff1 = Quiet Purity, 10, 2
Rest of code left out on purpose.
here is the image of the error.