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VG Bots - VGE Sorcerer bot. V1.X By ShEp : VGExtreme Programs

Posted: March 19th, 2007
morken
can you be a little more specific? im not too familiar with vb
Posted: March 20th, 2007
soupyplzthx
Hi all, Just found your great site. I downloaded the VGE. I have no programming or code writing experience, is it possible to get this to work for a sorcerer without having to write code etc. If you have suggestions or a script that can be copied that would be awesome.

Thanks in advance
Posted: March 20th, 2007
soupyplzthx
Ok got sheps scripting running after opening VGE attempted to change the
vg hotkey to tab for next target but when i hit run its not doing anything. any suggestions
Posted: March 27th, 2007
kumqwat420
morken wrote:can you be a little more specific? im not too familiar with vb
put a ' in front of all the places you find "call MoveBackAfterFreeze ". This will make the tex go green meaning its just notes not active code.

Id do that versus deleting it because you may want to use kiting when your in an area that has non aggro mobs
soupyplzthx wrote:Ok got sheps scripting running after opening VGE attempted to change the
vg hotkey to tab for next target but when i hit run its not doing anything. any suggestions
run VG in windowed mode. Start VGE and click open project>shepzors then hit F5 with the VGE window up.
Posted: March 29th, 2007
Total Posts:11 Joined:2007
First of all im very new to using scripts, i used to macro in ac ans sb but then i had people explain every simple step:)

Anyway i did everything you said but the thing i dont understand is what is posted in the qoute below here.

owner2119 wrote:
morken wrote:only thing i cant figure out is where exactly to put the attack spells
im going to move this to top of script so it will be easyer in next release.
ok so this is under fight code. VGSendText 3 is the spell key for char. so if your char is in slot 5 then move it to 3 or change it to VGSendText 5.

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if (MobIsValid(Mob)  and (getTargetDistance < 30) ) then 
       faceMob getTarget
       Log.DebugLog "Char"
       VGSendText 3
       Sleep 3000
       fightstarted = 1
 end if

I can find the piece of code but i got no clue what to change there in order to let my char attack.

" VGSendText 3 is the spell key for char. so if your char is in slot 5 then move it to 3 or change it to VGSendText 5. "

that line i didnt get at all, what do you mean with if your char is in slot 5? arent the spells supposed to be in those slots?

Atm im using a lvl 2 sorc so he only has the "Taqmir's Bolts I"

So any help would be apriciated(sp)

Cheers
Posted: March 29th, 2007
kumqwat420
vroemtje wrote: that line i didnt get at all, what do you mean with if your char is in slot 5? arent the spells supposed to be in those slots?
char is a spell you get at lvl 6

these are the default spell hotkeys in his script
3 = char
4 = arcane bolt
5 = chaos volley
9 = freeze
0 = frostbite

if you dont have one of those spells just replace it with one you do.
Posted: March 30th, 2007
Total Posts:11 Joined:2007
thanks,but somehow it still isnt working.

im running it in windowed mode, made 0 waypoints.
made sure my arcane bolt is in slot 4 (its my only spell sofar so hope that isnt a problem)
made sure the target npc buttons are correct.

so now when i start it up the script it finds the targets nearby, but then it just stands there and wont attack. Btw i open the script with "open source" not sure if thats correct.
But if i open it with "open project" i get this error :
Error: Line: 520, char: 2 :: Object doesnt support this this property or method

sry about all the questions but otherwise i will never be able to figure it out:)

thanks in advance.
Posted: March 30th, 2007
kumqwat420
yes you have to open project, Ill see if i can figure out what that error is for ya
Posted: March 30th, 2007
Total Posts:11 Joined:2007
thank you
Posted: March 30th, 2007
kumqwat420
thats the "if (aTarget = getPlayer) then" line people were having problems with yesterday before wyvern updated. run your update vgextreme and it should be fine.
Posted: March 30th, 2007
Total Posts:11 Joined:2007
nm seemed i had to restart to get the update running. it starts to target so im getting close;)
Posted: March 30th, 2007
kumqwat420
good luck, the first times always the hardest. Come to think of it, its also the shortest Oo
Posted: April 11th, 2007
Total Posts:11 Joined:2007
First of all Kumqwat thanks for all the advice, lvl 23 now without any real problems besides finding good area's.

I would like to ask though, a way so that it rests and also checks its healthpoints and not only its Energy.
Cause now i sometimes die since it starts attacking next target with half hp.
(also an option to rest while taking food would be nice)

The other thing i would like to be added if possible, is the option to go invis after a kill.

Thanks in advance,

Cheers
Posted: April 12th, 2007
warjun
i need help getting my script to run, i can get other scripts to run like the ranger script. ill admit i dont know much about scripting...heh i am getting this error
Error: Line:126,Char: 57 :: Expected 'Then'
the area of the script with the error reads as follows
function MobIsValid(Mob)

if ( stopattack = 0 ) and ( getMobPoints(Mob) < 3 ) ) then
MobIsValid = True
end if

end function
any help would be great, ty :D
Posted: April 12th, 2007
Total Posts:154 Joined:2006

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if ( stopattack = 0 ) and ( getMobPoints(Mob) < 3 ) ) then 
The brackets don't match up which is probably the problem.

Put a ( after the if before the first (

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if (( stopattack = 0 ) and ( getMobPoints(Mob) < 3 ) ) then 
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