Gheezer wrote:Hey arcosanarchy, try v1.9 and see if that fixes the problems you mentioned. If you still have pathing problems, try increasing the HARVEST_TIMER_INTERVAL.
I also added the harvest time and counts.
Seems like you changed some of the movement code to require it to be closer to the nodes to harvest.. had a few i was grabing through walls that wouldnt work anymore, had to change mt path to go around so it could get right on top of the node.
Everything seems to work good except for some random quirks.
Occasionaly it will walk up to the node, target , begin harvesting like 4-5 times, swing 2-3 times at the node and then run off like it wasnt harvesting, picks right back up and coninue's on it's way and works fine on the next node.. only see that everynow and then, might be lag related?
Another issue I have might be unique to bards and thier runspeed. Occasionaly with a little lag blurp and the bard speed I will overshoot a path location by a few meters, the bot then turns around and goes back to the exact point, the way it turns, it hits forward and turn at the same time, so it has a turn radius, sometimes it isnt sharp enough and when I turn around i start running in a circle, around the path point. Continues this until manualy corrected and then it continues. My solution to this is lower my run speed, but then that also lowers my # of harvests per hour, by half. I was able to adjust my run speed song to be faster but not too fast, basicaly around 150% movement speed and I never have the problem, I'm normaly close to 240% so it's still a decrease in what i'm capable of harvesting.
What exactly does the HARVEST_TIMER_INTERVAL effect?