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My INI
[Harvester]
DeleteMe = False
DebugLevel = 8
EQ2Path = C:\Program Files\Sony\EverQuest II
AvoidPlayers = True
AvoidRange = 25
CampOnEnd = False
EraseBadSpawns = True
ClosestFirst = True
MaxHarvests = 9
RunToRange = 7
WaitBetween = 450
QuitOnTimeout = True
Timeout = 30
Hotbar = 1
HotbarReset = 1
DefaultZone = Zek, the Orcish Wastes
[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound = ding.wav
eUncommonSound =
eRareSound =
eStuckSound =
eInventoryFull = Quit
[AIM]
WantToUseAIM = False
Login = BotsRegisteredScreenName
Password = Password
Authorized = YourScreenNameOrSMSNumber
UpdateInterval = 5
[KeyConfig]
AutoRun = {NumLock}
Forward = W
Backward = S
Left = A
Right = D
Jump = {SPACE}
NearestPC = {F7}
Chat = {Ins}
Reply = {Home}
ShutdownBot = {Del}
PetSpellName = Tellurian Soldier
[Resources]
ORE = 2, True, 5, True
STONE = 3, True, 5, True
COLLECT = 4, True, 2, True
WOOD = 5, False, 6, True
DEN = 6, False, 4, True
ROOTS = 1, True, 1, True
SHRUB = 7, True, 1, True
FUNGI = 8, False, 3, True
FISH = 9, False, 3, True
MISC = 10, False, 7, True
[MY NAME IS HERE]
Server = My server
LogFileOverride =
GrayOutRange = 9999
Numofbuffs = 0
buff1 = Pathfinding, 15, 8
[The Forest Ruins]
UseWayPoints = True
RelaxedRadius = False
MaxWander = 25
NodeStopType = Strict
NumOfPoints = 24
;; This set of waypoints will path you from the entrance of the zone completely around the keep
;; ignoring any nodes found within it. Notice that some waypoints have a radius of 0. These
;; are only travel nodes to help path to that location.
waypoint1 = 906, -562, 35
waypoint2 = 952, -562, 35
waypoint3 = 996, -575, 45
waypoint4 = 1014, -622, 10
waypoint5 = 1033, -607, 15
waypoint6 = 1055, -594, 30
waypoint7 = 1075, -595, 30
waypoint8 = 1090, -605, 0, direct
waypoint9 = 1105, -655, 30
waypoint10 = 1117, -708, 0, direct
waypoint11 = 1138, -733, 0, direct
waypoint12 = 1172, -749, 50
waypoint13 = 1140, -811, 50
waypoint14 = 1083, -840, 50
waypoint15 = 1075, -814, 15
waypoint16 = 1019, -825, 40
waypoint17 = 971, -815, 50
waypoint18 = 958, -757, 50
waypoint19 = 956, -703, 40
waypoint20 = 948, -661, 30
waypoint21 = 956, -641, 20
waypoint22 = 984, -635, 15
waypoint23 = 1004, -622, 10
waypoint24 = 992, -591, 35
COLLECT = ?
FUNGI = natural herb garden
ORE = blemished ore
FISH = array of fish
ROOTS = damp roots
DEN = creature den
SHRUB = natural garden
WOOD = aged arbor
STONE = unearthed stones
MISC = withered bones
[The Thundering Steppes]
UseWayPoints = False
RelaxedRadius = True
MaxWander = 25
COLLECT = ?
ORE = stonecrest ore
STONE = wind swept stones
WOOD = felled high plains arbor
SHRUB = high plains shrubbery
FUNGI = high plains fungi
ROOTS = mesquite catch weed
DEN = beast den
FISH = mob of fish
MISC = withered bones
[Zek, the Orcish Wastes]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 50
COLLECT = ?
ORE = ferric ore
STONE = mud stone
WOOD = marred arbor
SHRUB = flattened bed of thistle
FUNGI = flattened natural herb garden
ROOTS = vestigial roots
DEN = lioness den
FISH = fury of fish
MISC = withered bones
[The Feerrott]
UseWayPoints = False
RelaxedRadius = True
MaxWander = 25
COLLECT = ?
ORE = alluvium ore
STONE = hermetic stone
WOOD = putrid arbor
SHRUB = overgrown bed of greenslade
FUNGI = overgrown fairy ring
ROOTS = musty roots
DEN = animal den
FISH = hatch of fish
MISC = withered bones
[The Enchanted Lands]
UseWayPoints = False
RelaxedRadius = True
MaxWander = 25
COLLECT = ?
ORE = residual ore
STONE = rhythmic stone
WOOD = wretched arbor
SHRUB = mystical natural garden
FUNGI = fairy ring
ROOTS = velvety roots
DEN = animal den
FISH = throng of fish
MISC = withered bones
[The Pillars of Flame]
UseWayPoints = False
RelaxedRadius = False
MaxWander = 50
COLLECT = ?
ORE = red rock
STONE = luminous stone
WOOD = fallen branch
SHRUB = withered shrubbery
FUNGI = cave fungus
ROOTS = shriveled roots
DEN = beast den
FISH = cluster of fish
MISC = withered bones
Now, i put the .vbs file in C:/Scripts, Launch EQ2 through XU, and click start, then nothing happens.
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