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VG Bots - B-Bot 1.3 : VGExtreme Programs

Posted: March 12th, 2007
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Total Posts:374 Joined:2005
binafus wrote:Someone that has been having the problem of not waiting on Power to regein before it attacks again.

Make sure you are set as Def Target by hitting F1 before you run the script and let me know if this does or does not fix the problem.
i am all time def target.
and it start sometimes with low mana a fight also does not rest and wait till reach 80%+.

and found an error in buffing:

VGSendText HOTKEY_BUFF_52 ' Buffs player with Mental Infusion
Sleep 100
Timer520 = Minute(Now) ' Correct "Timer52"

and a other little:
if (LEVEL_TRAINED => 30) then ' Blood Feast get with lvl 18
'*** 14 Minute Buff ***'




sometimes the mob is death but looking still on health so the bot wait and want fight the death mob over over so long the mob not decay.

P.s i think we all fight with the BM in Focus of Gelenia(+25% Damage) we loose 5% health every 5s so that can make problems in the Rest function at the time we loose Health the bot means we get attackt?
Posted: March 12th, 2007
Total Posts:154 Joined:2006
Kumpel thanks for pointing out the errors.

You pointed out why people are having problems with the bot fighting before it Power is up too.

When you are in the offensive stance you loose health. When the bot is resting and looses health it thinks it is under attack, grabs the closest target and starts fighting.


There is more than one way to fix this and I will fix it in the next release of the bot.

Easy way for you to fix it is to change button 2 on your hotbar which should be your Cyst line to a marco.

/combatformset "Focus of Gelenia"
/cast "NAME OF CYST SPELL FOR YOUR LEVEL"

This will put you in offensive mode to fight.

Then on your Loot macro you have already created have it change back to defensive stance.

That way when resting you will gain health even faster and the bot will not think it is under attack.
Posted: March 12th, 2007
User avatar
Total Posts:374 Joined:2005
Thx for the Tip i try it now.

what you think about the non buffing btw Seraks Augmen and Vitalize get sometimes castet, Health craft Seraks Mantel never.
the Blood Feast somtimes too not all 14 min is random 14-30 min.


How to insert an Universel Pause Key ??
sometimes have trouble get it to stop and Ctrl-B doesnt seems to work.
this is a maior problem on all bots i use with VGExtreme.

found anything that im not sure if its correct:

If (Diff56 > 53) then ' 53 must be 56 ?

If (Diff58 > 47) then ' 47 must be 58 ?

If (Diff60 > 15) then ' 15 must be 60?

If (Diff52 > 43) then ' 43 same here 52 ?

anyway if i change dindt buff better :(
Posted: March 12th, 2007
Total Posts:154 Joined:2006
I'm out of town for a couple more days, but when I get back I plan on redoing the buffing part of the bot.

Learning how to write the bot seems more fun than playing the game.

I plan on finishing up the Blood Mage bot then moving on to something else.

I have vista on my laptop so can not run the bot and vanguard does not run real well either.
Posted: March 12th, 2007
Total Posts:52 Joined:2007
Im also starting to notice that the script is trying to loot too fast. Is there wait command that can be put in the script after the target dies before it trys to loop. I Think there might be one but not sure where to increase the time it waits to loot.

It seems that they havn't fixed the bug where your in the Gelenia Focus and the problem of the focus reseting every couple secs, so this causes a problem when you add the change to the defensive focus for the loot macro, cause if the focus are reseting and you hit the loot macro you will find that the focus will not change, so it stays in the Gelenia focus witch causes problems for the script. So untill they get this bug fixed in VG best to only use the script in the Unfocused mode.
Posted: March 12th, 2007
User avatar
Total Posts:374 Joined:2005
jelsea wrote:Im also starting to notice that the script is trying to loot too fast. Is there wait command that can be put in the script after the target dies before it trys to loop. I Think there might be one but not sure where to increase the time it waits to loot.

It seems that they havn't fixed the bug where your in the Gelenia Focus and the problem of the focus reseting every couple secs, so this causes a problem when you add the change to the defensive focus for the loot macro, cause if the focus are reseting and you hit the loot macro you will find that the focus will not change, so it stays in the Gelenia focus witch causes problems for the script. So untill they get this bug fixed in VG best to only use the script in the Unfocused mode.

i have insert the Unfocused in the invis spell and works since many hours without problems.

also i change the looting at the first day so the orginal:
*************************************************************************'
'*''''''''''''''''''''''''''''' Looting '''''''''''''''''''''''''''''''''*'
'*************************************************************************'
DIM c 'temp counter
function LootTarget
Sleep 1000
c = 0
if (getTargetID = 0) then ' If you have lost the target of the dead mob try to retarget it
end if
' Log.DebugLog "Lets try to loot..."
Sleep 200
VGSEndtext "%1" ' Alt Hot Bar 1 Loot macro
Sleep 200
hits1 = GetPlayerHealth

and so i use it:


*************************************************************************'
'*''''''''''''''''''''''''''''' Looting '''''''''''''''''''''''''''''''''*'
'*************************************************************************'
DIM c 'temp counter
function LootTarget
Sleep 1000
c = 0
if (getTargetID = 0) then ' If you have lost the target of the dead mob try to retarget it
end if
' Log.DebugLog "Lets try to loot..."
Sleep 2000
VGSEndtext "%1" ' Alt Hot Bar 1 Loot macro
Sleep 1000
VGSEndtext "%1" ' Alt Hot Bar 1 Loot macro
Sleep 200
hits1 = GetPlayerHealth ' Hits1 and Hits2 checking to make sure health is moving up, if not needs to break you are under attack
Posted: March 13th, 2007
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Total Posts:374 Joined:2005
since Patch today the bot is not able to find targets to kill ???
also a target is next to me and the bot running from waypoint to waypoint ?

any idear?
Posted: March 13th, 2007
malakii
Hello,

script newb here and there was a patch this morning when I decided to start using this nifty little tool so that maybe the source of my issues following:

Exhume is telling me no targets are nearby, but it will run through waypoints. When I set waypoints to '0' the bot stands still and cycles through loops, inbetween its loops it will say

No Targets nearby...
Turning to [NPC name]
Finished loop: ### of ### you have killed 0 mobs

repeating this message until it reachs max number of loops

Well like I mentioned there was a patch today and I used to bot on EQ2 alot I know patch days typically meant that 3rd party services would need patching also but just incase I figured it would be ok to post this here.
Posted: March 13th, 2007
User avatar
Total Posts:374 Joined:2005
malakii wrote:Hello,

script newb here and there was a patch this morning when I decided to start using this nifty little tool so that maybe the source of my issues following:

Exhume is telling me no targets are nearby, but it will run through waypoints. When I set waypoints to '0' the bot stands still and cycles through loops, inbetween its loops it will say

No Targets nearby...
Turning to [NPC name]
Finished loop: ### of ### you have killed 0 mobs

repeating this message until it reachs max number of loops

Well like I mentioned there was a patch today and I used to bot on EQ2 alot I know patch days typically meant that 3rd party services would need patching also but just incase I figured it would be ok to post this here.

same problem.... dont know atm why.
Posted: March 13th, 2007
kumqwat420
problem is with vgextreme i think. Necro bot does not work either
Posted: March 13th, 2007
malakii
quick question, because I can't seem to get looting to work right, regarding the alt casting bar...what bar is that? Is it an option you can configure or shift+2 or Alt or ctrl...I've tried a couple different settings but noting is consistant.
Posted: March 13th, 2007
malakii
Ok I think I got the alt bar figured out...seems like its the first optional bar you can turn on (default ctl+# keys)

One thing I am noticing and trying to work around is that VG seems to send bunk data about mob health to the client after a fight and it is being interpited as the mob still having health when infact its dead. Annoying because the script will loop when it reads the mob still having health. I edited the Do until tag changing it to read end if getargethealth <= 20 which seems to have eliviated most of the loop issues but every now and then VG throws a curve ball and displays a dead mob having more health then 20%.

Albeit a risky switch luckily right now I am low enough level that at 20% I can melee a mob down or let my dot kill it. Anyone come up with a better fix?
Posted: March 13th, 2007
Total Posts:154 Joined:2006
malakii

If you go under Settings, Controls, You have TerHotKey01 to TerHotKey12 and SecHotKey01 to SecHotKey12.
You can set those to whatever you like.
I just set mine to ALT1 to ALT12 and put my buffs, loot macro and such on it.
I might just redo all this to call the spells even though I feel more comfrontable hitting hotkeys than passing names of spells command line.



The dead mobs with health was pretty rare maybe one out of 20 unless something changed with the patch.
I think I have a good idea how to fix the problem though.
I should be able to look at the name of the mob and when it dies even though it shows health I think the name of the mob will change to Corpse of Whatever.

I will be home Wednesday night and will take a look at it, most likely won't have an update till Friday.
I have to go out of town Thursday as well but there is a chance I can get it up Wednesday night.

I rewrote how to handle the buffs and hope it works right now have not had a chance to test it yet.
Posted: March 13th, 2007
malakii
Yeah cool binafus thats what I did remaped the secondary hotkeys to use the alt function.

Maybe the patch bucked something up because the corpses are showing up having some health pretty often, atleast for me, could be latency but I have a pretty decent connection.

Yeah though I think that corpse idea would work out, that is one thing that does change when a mob dies, good plan there.

Oh I was trying to trick it into havesting a copper node but I can't seem to get it to do that :( Any plans on implementing that kind of functionality?
Posted: March 14th, 2007
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Total Posts:374 Joined:2005
we have now VGExtreme 1.2 fine.

first time i run the bot was great, then i stopet and have start again now does the bot no more start also start skript... thats all.

i have to exit VGExtreme while fully hang off...

i try reinstall VGExtreme and use the orgnial bot nothing works.

also the VG Radar 1.0 works
ResourceHud works
Bloodmage bot doesnt work...
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