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SWG Scripts - New RE script. Flawless for me. : Star Wars Galaxies Premium Cheats

Posted: December 7th, 2009
defoneesp
ok so i have everything set up right, im running in window mode, no object rotation, empty pack behind my inventory, and i have the script running, but it gets stuck, it wont take the item out of the crate to place the SEA on it, it just grabs the crate, puts it in my inventory and trys to place the SEA in it repeatedly..

any help with this?
Posted: December 7th, 2009
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Total Posts:387 Joined:2009
defoneesp wrote:ok so i have everything set up right, im running in window mode, no object rotation, empty pack behind my inventory, and i have the script running, but it gets stuck, it wont take the item out of the crate to place the SEA on it, it just grabs the crate, puts it in my inventory and trys to place the SEA in it repeatedly..

any help with this?
Youre not setting it up correctly. It needs to double click the crate, not drag it in anyway.
So try rereading all the prompts on what it asks you to click.
Posted: December 7th, 2009
defoneesp
i am, it just tells me to left click the crate of the item i will be REing
Posted: December 7th, 2009
defoneesp
defoneesp wrote:i am, it just tells me to left click the crate of the item i will be REing
ok i got it running now FINALLY!

lots of testing, only problem i have now is pulling items without an open socket out, made a new crafting schem for RE, got them in 2 facotries now, hopefully by tomorow ill be going full steam, awesome script my friend

YAY
Posted: December 7th, 2009
User avatar
Total Posts:387 Joined:2009
defoneesp wrote:
defoneesp wrote:i am, it just tells me to left click the crate of the item i will be REing
ok i got it running now FINALLY!

lots of testing, only problem i have now is pulling items without an open socket out, made a new crafting schem for RE, got them in 2 facotries now, hopefully by tomorow ill be going full steam, awesome script my friend

YAY
How did you manage to get it running, now? Providing that information might help other people.
Also, the script assumes that the crates contain just socketed items. I suggest doing a factory run and having a backpack exclusive for crates with socketed items. And then just fill that up.
Posted: December 8th, 2009
defoneesp
r04r wrote:
defoneesp wrote:
defoneesp wrote:i am, it just tells me to left click the crate of the item i will be REing
ok i got it running now FINALLY!

lots of testing, only problem i have now is pulling items without an open socket out, made a new crafting schem for RE, got them in 2 facotries now, hopefully by tomorow ill be going full steam, awesome script my friend

YAY
How did you manage to get it running, now? Providing that information might help other people.
Also, the script assumes that the crates contain just socketed items. I suggest doing a factory run and having a backpack exclusive for crates with socketed items. And then just fill that up.
well first ill start off, i have 0 experience working with code/programming

but what i did #1 was lower the graphics ALL THE WAY, this reduces a lot of the client side "lag" because the script moves QUICK. next i altered the script a bit

theres some points in the code where it says "sleep" followed by a number like 1000 or 600, i just added to them a bit because i assumed they were in milliseconds for example if it originally read 1000 i changed it to 1300, its pretty minor and i had to run the program OVER AND OVER again to fine tune it, especially during the set up

then theres the part about the socketed items, i average 1-2 No socket items per crate, i even used HQ resources to craft the RE items and it still happens for me, not exactly sure how to get around that yet, would there be anyway to implement a check system, like say if the script gets stuck repeating at that point it would do an item delete and start it over? it gets to the point where it trys to place the SEA in the non-socket item and just repeats right there. i go in manually and delete the item and grab another out of a crate then it resumes after that

i hope that was some help
Posted: December 9th, 2009
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Total Posts:387 Joined:2009
defoneesp wrote:
r04r wrote:
defoneesp wrote: ok i got it running now FINALLY!

lots of testing, only problem i have now is pulling items without an open socket out, made a new crafting schem for RE, got them in 2 facotries now, hopefully by tomorow ill be going full steam, awesome script my friend

YAY
How did you manage to get it running, now? Providing that information might help other people.
Also, the script assumes that the crates contain just socketed items. I suggest doing a factory run and having a backpack exclusive for crates with socketed items. And then just fill that up.
well first ill start off, i have 0 experience working with code/programming

but what i did #1 was lower the graphics ALL THE WAY, this reduces a lot of the client side "lag" because the script moves QUICK. next i altered the script a bit

theres some points in the code where it says "sleep" followed by a number like 1000 or 600, i just added to them a bit because i assumed they were in milliseconds for example if it originally read 1000 i changed it to 1300, its pretty minor and i had to run the program OVER AND OVER again to fine tune it, especially during the set up

then theres the part about the socketed items, i average 1-2 No socket items per crate, i even used HQ resources to craft the RE items and it still happens for me, not exactly sure how to get around that yet, would there be anyway to implement a check system, like say if the script gets stuck repeating at that point it would do an item delete and start it over? it gets to the point where it trys to place the SEA in the non-socket item and just repeats right there. i go in manually and delete the item and grab another out of a crate then it resumes after that

i hope that was some help
Alright that was a good explanation, so basically it was just lag.
Are you a tailor/weaponsmith/armorsmith? Because I only have a tailor and I never-ever get non-socketed items from my crates. Just check if it has a socket on the manufacturing schematic.
No idea if it works different for other people, but I never had this happen.
Posted: December 9th, 2009
defoneesp
im actually an Engineer crafting survival knives, the schem i use for the factory has a socket in it, but doesnt always craft crates with only socketed items tho, ill change to tailor and give that a shot
Posted: December 10th, 2009
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Total Posts:1087 Joined:2007
Using a tailor and simple shirts I've never had a shirt come out without a socket.
Posted: December 10th, 2009
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Total Posts:387 Joined:2009
I'm personally using the casual shoes
Posted: May 13th, 2010
Total Posts:27 Joined:2005
I can't find any instructional pics or description, only the script on the 1st page of this thread.

Can you re-upload them plz ?
Thank you
Posted: May 14th, 2010
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Total Posts:387 Joined:2009
foxhound187 wrote:I can't find any instructional pics or description, only the script on the 1st page of this thread.

Can you re-upload them plz ?
Thank you
... The script is right there. And no "instructional pics" are needed. The instructions are inside of it. Google autoit if you don't know what to do with the script file.
Posted: May 14th, 2010
Total Posts:27 Joined:2005
well, I don't get how to setup my inventory because every RE script is different, I look inside the script and I don't get what it means by

"Leftclick somewhere on screen that turns dark with attach SEA popup"

"Click on the +35 powerbit (left blue side). Make sure the status menu opens"

that doesn't make sense to me.
Posted: May 14th, 2010
User avatar
Total Posts:387 Joined:2009
foxhound187 wrote:well, I don't get how to setup my inventory because every RE script is different, I look inside the script and I don't get what it means by

"Leftclick somewhere on screen that turns dark with attach SEA popup"

"Click on the +35 powerbit (left blue side). Make sure the status menu opens"

that doesn't make sense to me.
. . .

"Leftclick somewhere on screen that turns dark with attach SEA popup"
The attach sea popup. It turns your screen dark. Drag a SEA (Skill Enhancement Attachment) on a piece of clothing "Are you sure you want to attach?" Your screen turns dark! Click somewhere where it does that? AKA: The spot behind your cash value and "Bank" would be a good place.

"Click on the +35 powerbit (left blue side). Make sure the status menu opens"
+35 power bit in inventory. It is blue, take the left side. Click! Make sure the status menu on the left side of your inventory opens.
Posted: May 14th, 2010
Total Posts:27 Joined:2005
ok, I got it, thank you
will let you know how well it goes.
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