r04r wrote:defoneesp wrote:defoneesp wrote:i am, it just tells me to left click the crate of the item i will be REing
ok i got it running now FINALLY!
lots of testing, only problem i have now is pulling items without an open socket out, made a new crafting schem for RE, got them in 2 facotries now, hopefully by tomorow ill be going full steam, awesome script my friend
YAY
How did you manage to get it running, now? Providing that information might help other people.
Also, the script assumes that the crates contain just socketed items. I suggest doing a factory run and having a backpack exclusive for crates with socketed items. And then just fill that up.
well first ill start off, i have 0 experience working with code/programming
but what i did #1 was lower the graphics ALL THE WAY, this reduces a lot of the client side "lag" because the script moves QUICK. next i altered the script a bit
theres some points in the code where it says "sleep" followed by a number like 1000 or 600, i just added to them a bit because i assumed they were in milliseconds for example if it originally read 1000 i changed it to 1300, its pretty minor and i had to run the program OVER AND OVER again to fine tune it, especially during the set up
then theres the part about the socketed items, i average 1-2 No socket items per crate, i even used HQ resources to craft the RE items and it still happens for me, not exactly sure how to get around that yet, would there be anyway to implement a check system, like say if the script gets stuck repeating at that point it would do an item delete and start it over? it gets to the point where it trys to place the SEA in the non-socket item and just repeats right there. i go in manually and delete the item and grab another out of a crate then it resumes after that
i hope that was some help