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Posted: March 29th, 2007
Total Posts:154 Joined:2006
Comparing the ID's work can just change over to using that.
Posted: March 29th, 2007
Total Posts:154 Joined:2006
Seems GetPlayerHealth is not reporting the correct data, it shows data but it is wrong

GetPlayerMaxHealth is reporting the proper amount.
Posted: March 29th, 2007
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DOh. Ok I'll update it in today's patch. Waiting for servers to come back up.

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Posted: March 29th, 2007
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wyvernx wrote:DOh. Ok I'll update it in today's patch. Waiting for servers to come back up.
is up ^^ also server
Posted: March 29th, 2007
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Just I just udpated 1.7 with the fix. I'll have 1.8 out here in a bit with some other new features too. (Fixed ByRef issues and player.hp)

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Posted: March 29th, 2007
gheezer
Trying to use MobArray.GetNearest with the wrapper and I get the not connected to VGExtreme exception, although Player.Name works.
Posted: March 29th, 2007
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Hmm.. I'll check it out. I only did minor testing. Guess it was wishful thinking that it would all work, lol.

Well the exception is thrown for any error. I'll add in better error messges. Right now it just assumes the error will be not connected.

I fixed that specific error here in 1.7c. I'll upload here in just a few minutes.

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Posted: March 29th, 2007
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1.7b found now mobs player healing works too, but got this error message:

Error Line 83, char 12 :: blalbal.........:'Mob.ByRef'

in 1.7b patch notes '///Modified 3/29/07 -Bugfix Object.ByRef works again.
Posted: March 29th, 2007
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Just uploaded 1.7c. Please patch (run updatevgextreme.exe) and see if that fixes it.

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Posted: March 29th, 2007
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Same error after updating. Rebooted PC, tried again, same Mob.ByRef error after targeting a mob.

Error: Line: 83, Char 12 :: Object doesn't support this property or method: 'Mob.ByRef'


Last edited by icerush on March 29th, 2007, 3:21 pm, edited 1 time in total.
Posted: March 29th, 2007
gheezer
MessageBox.Show(VGE.MobArray.GetNearest(VGE.Player, 200, 0).Count.ToString());

Shows 0, at least no more exception :)
Posted: March 29th, 2007
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icerush, what script, so I can run it and see?

gheezer, ok give me a few and i'll see whats going on. That exmaple helps narrow it down. I did ((IMob)MobArray[0]).Name and got a mob.. so not sure yet what is going on. I'll check yoru example.

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Posted: March 29th, 2007
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Gheezer, solved your problem.

Keep in mind that you need to pass in distance * 100 to get in game distance.

try calling:
MessageBox.Show(VGE.MobArray.GetNearest(VGE.Player, 2000, 0).Count.ToString());

Should return the number ofmobs within 20 in game yards.

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Posted: March 29th, 2007
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icerush, try to remove a .ByRef and see if taht fixes it.

Let me know.

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Posted: March 29th, 2007
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Actually, this is a temp hack, but see if 1.7D helps.

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