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VSOH - Advanced Crafting Bot v1.1 : VGExtreme Programs

Posted: December 20th, 2007
beergeek
New update loaded in OP
Posted: December 20th, 2007
User avatar
Total Posts:257 Joined:2006
just got it all working but doors wont open :)? ill try your new post :D gj crafting like a dimond :)))
Posted: December 20th, 2007
beergeek
Actually, it will open doors. Set the third field of the waypoint just outside the door to 1

You can also have the waypoint creator do this by creating a hotkey that sends a tell to a person that doesn't exist (like /tell jklfdujivo), then using that hotkey once BEFORE the /loc hotkey when you're in front of the door.

Make sure your in-game keybind for activate/open door is set to U (default)
Posted: December 21st, 2007
kronfu
Quick question, anyone using this script with .Net Framework 3.0? Had to reload my pc today and do not remember if it works with that one. Thanks.
Posted: December 21st, 2007
Total Posts:55 Joined:2007
I have .net 3 installed on my machine and it works fine.
Posted: December 21st, 2007
beergeek
It's exhume/vgextreme that is dependent on the .NET framework version, not the script itself. If exhume runs properly, the script should have no problem. I also have 3.0 running and it works well.
Posted: December 21st, 2007
kronfu
Thanks, and awesome work beergeek!!
Posted: December 21st, 2007
User avatar
Total Posts:257 Joined:2006
works awesome! A++
Posted: December 21st, 2007
kronfu
Awesome script, only issue that i have noticed so far is when crafting a single item with a dust. I am doing this with a blacksmith. At the beginning of the crafting process, it adds the dust as one of the ingredients, however when it gets to step 3 'Add Secondary Ingredients it does not add it but continues on with the crafting process. You end up with an unenchanted item.
Posted: December 22nd, 2007
Total Posts:55 Joined:2007
The new script is stalling on me everythime I get to "Analyze".

The two actions available are "assess" and "Value".

Here is a sample of what is placing in the log at debug 9 repeatedly.

2007-12-22 09:25:19 craft: skipCraft = False
2007-12-22 09:25:19 step name = 'Analyze'
2007-12-22 09:25:19 sub idStat2 args: 1
2007-12-22 09:25:20 sub pressHotkey args: 1
2007-12-22 09:25:20 stat2 HK1
2007-12-22 09:25:23 iterations left: 1
2007-12-22 09:25:23 sub Craft
2007-12-22 09:25:23 Crafting Step = 7
2007-12-22 09:25:23 sub checkLog
2007-12-22 09:25:23 Clearing Log

If you need I can PM a screenshot to you.

Please let me know if you need additional information.
Posted: December 22nd, 2007
beergeek
officers wrote:The new script is stalling on me everythime I get to "Analyze".

The two actions available are "assess" and "Value".

Here is a sample of what is placing in the log at debug 9 repeatedly.

2007-12-22 09:25:19 craft: skipCraft = False
2007-12-22 09:25:19 step name = 'Analyze'
2007-12-22 09:25:19 sub idStat2 args: 1
2007-12-22 09:25:20 sub pressHotkey args: 1
2007-12-22 09:25:20 stat2 HK1
2007-12-22 09:25:23 iterations left: 1
2007-12-22 09:25:23 sub Craft
2007-12-22 09:25:23 Crafting Step = 7
2007-12-22 09:25:23 sub checkLog
2007-12-22 09:25:23 Clearing Log

If you need I can PM a screenshot to you.

Please let me know if you need additional information.
The debug is telling me that it is correctly identifying the step as Station 2, and that it is trying to press hotkey 1. I see no reason why it wouldn't work, since the same subroutine is used to press the hotkey as any other step. My suggestion is a reboot.

However, while looking at the station2 section, I realized there is no minimum skill required to have two actions there, so change this line:

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                if Tool1Done AND Tool2Done AND Util1Done AND (Crafting_Quality <CQ>= (50+(75*(Round((Crafting_StepHealth(CS)+15)/30))))) AND (statSkill >= 500) Then
to this:

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                if Tool1Done AND Tool2Done AND Util1Done AND (Crafting_Quality <CQ>= (50+(75*(Round((Crafting_StepHealth(CS)+15)/30))))) Then
Shouldn't make a big difference... it will almost always use HK1 unless quality is low, all other quality actions have been exhausted and the script determines there is enough AP to build quality and still complete.
Posted: December 22nd, 2007
Total Posts:55 Joined:2007
Thanks Beergeek!

I'll test it out tonight and let you know how it goes.
Posted: December 22nd, 2007
Total Posts:55 Joined:2007
You are referring to the acbinclude.vbs file correct?
Posted: December 22nd, 2007
Total Posts:55 Joined:2007
It still stalls everytime it gets to Analyze and outputs the same error log.

If I change pressHotkey(idStat2(1)) to pressHotkey(idStat2(2)) it clicks the second action which is Value without any trouble. I just can't get it to click assess which is 1.

This is the only area where the script stalls on me, but unfortuntely I can't really use it because it happens so freuquently.
Posted: December 22nd, 2007
Total Posts:55 Joined:2007

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                    pressHotkey(idStat2(2))
                                    if debugState then debugLog "stat2 HK2"    end if
                else
                    pressHotkey(idStat2(3))
                                    if debugState then debugLog "stat2 HK1"    end if
I changed pressHotkey(idStat2(1)) to pressHotkey(idStat2(3)) and it works fine now.
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