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SWG Scripts - New RE script. Flawless for me. : Star Wars Galaxies Premium Cheats

Posted: September 25th, 2009
grimace124
It seems to stop when it puts the 35 in the bag and then brings out the unfinished bit.. whys that? (doesn't even make any 35s)
Posted: September 26th, 2009
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Total Posts:387 Joined:2009
Its because you failed to set it up correctly. Look over the instructions again and just try again, making sure you click everything on the correct positions.

From what I hear, you clicked incorrectly on the 35 you start off with in your inventory.
Posted: September 29th, 2009
grimace124
r04r wrote:Its because you failed to set it up correctly. Look over the instructions again and just try again, making sure you click everything on the correct positions.

From what I hear, you clicked incorrectly on the 35 you start off with in your inventory.
I've tried about 10 times lol Still no joy... Hmm... Will keep trying I guess
Posted: September 29th, 2009
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Total Posts:387 Joined:2009
Have you read the instructions? Turn off object rotation, have a bigass backpack covering your entire screen as a layer under your inventory, shoe bag (in your inventry), +35 powerbit bag (Can be dropped), uncompleted bits bag (Can be dropped).
Posted: October 1st, 2009
Total Posts:18 Joined:2009
hi, this thing worked well for me for a few days but today i ran into a problem. i think it is because of the bad lag associated with everyone logging on to check out the new update today even though it still says i have 140ms lag it must be slowing down the server.

what happens is it messes up once every 10 or so iterations of the bit at the point where it puts the power bit in the tool and then creates a modifier bit and it tries to put the modifier bit in the tool with the power bit and it fails to go into the tool. at this point the script gets a shirt out the crate and repeatedly tries to drag the modifier bit onto the shirt.

maybe you could correct it by having it check to see if the modifier bit went into the tool before it brings out a shirt? kind of how it checks to see that the shirt goes into the tool and if it didn't it tries again.


is there any way for me to modify your script to adjust for server lag like this?

thanks and nice script
Posted: October 1st, 2009
Total Posts:18 Joined:2009
this is an update

ok, it is just because of the server. i actually saw it jump to "medium" which indicates very heavy load.

i am sure your script even has the suggestion i said about checking to see if the mod bit went into the tool. i say this because i just saw it put a shirt into the tool and then the shirt popped right back out, hehehe. then the script stopped right there.
Posted: October 1st, 2009
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Total Posts:387 Joined:2009
Ive posted a new version on the forums, try searching for it. Real quick I couldnt find it, but I'll reupload it sometime.

It doesn't have a screenshot guide, but it should be pretty self-explaining, it works alot faster and better.

But I also believe in this version if you open the code at the top there's a line that says $lagfix = ##.
Chance the ## to a higher number in milliseconds.
Posted: October 4th, 2009
ophelia
I've followed the directions, but I can't get it to work correctly. It used to just drag my +35 to another container and drag a new bit into my inventory, that's it. Now it tries to pull the +35 into another container and then nothing. I also can't find the line with the lagfix. I have tried your other script, too, but that's more of a mess for me. :/

Help meeee.
Posted: November 6th, 2009
bigfree
How is this supposed to be used? I see only a text file and jpg. Is there another post/thread that explains how or what else is needed?

Yes, I am a noob as far as this is concerned. :)
Posted: November 7th, 2009
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Total Posts:1087 Joined:2007
The script is used with a program called Autoit. Download the file and change the txt to au3 and compile it.
Posted: November 18th, 2009
bigfree
cuervogold wrote:The script is used with a program called Autoit. Download the file and change the txt to au3 and compile it.
Thanks. I'll give that a try. I suppose it's all common sense after that?. :)
Posted: November 18th, 2009
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Total Posts:387 Joined:2009
bigfree wrote:
cuervogold wrote:The script is used with a program called Autoit. Download the file and change the txt to au3 and compile it.
Thanks. I'll give that a try. I suppose it's all common sense after that?. :)
Yeah, should be. Be sure to read trough the topic for hints and such. If any problems: Post back
Posted: November 20th, 2009
Total Posts:18 Joined:2009
could you tell me what i would need to do to make it remember all the locations i click? since i usually keep all my bags and stuff in the same locations.

or could you write a script where i have to manually write in all the coordinates into the script and then save it. if that is not too much trouble.

thanks
Posted: November 21st, 2009
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Total Posts:387 Joined:2009
I could do that, but I do not have the time for this currently. It's only one or two minutes worth of setting it up, is it really that bad?

Seeing how most people like myself will have no real use for this, I will consider it for future release. But for now, I'm sorry but you're stuck setting it up again each time.

In a future version (Which I am already working on, and fails even less than the current) I might include this.
Posted: November 24th, 2009
warsign
Thanks so much for taking the time to make this script.
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