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SWG Scripts - New RE script. Flawless for me. : Star Wars Galaxies Premium Cheats

Posted: April 25th, 2011
Total Posts:16 Joined:2011
Hey r04r,

Im obsessed with your scripts at the moment so i wanted to try this one out. i have a small problem.

Alot of the times the script turns of after the initial "takein unfinished bit from storage" it like pulls it to the backpack and then the scripts stops completly. Tho always after some tries it goes past that stage, it would be nice tho to know whats messing up?


When i past this. it start making the mod, put the mod and the powerbit in the RE tool, rightclick, sends 6 (SEA is created) and then it just keeps rightclicking on the RE tool and sends "6", it never goes over to get my grindpeice out.

I guess this has to do with a check that if the RE tool is empty or not, and i guess the script thinks the RE tool still have stuff in it and keep trying to make a SEA,

Any idea what this could be and how i could fix it?

EDIT' I got it to work, i had the whole time been clicking the wrong spot on the p-bit, had actually been clicking outside the icon, instead on the left side of the blue in the middle of the icon.
Posted: April 25th, 2011
User avatar
Total Posts:387 Joined:2009
Glad to hear you got it to work :D I am planning to upgrade this thing sometime using some memory reading methods to make it easier to set up and all that, but that'll have to wait a while.
Posted: May 31st, 2011
Total Posts:16 Joined:2011
Hey,

Once again i have some issuse with this one, I havent been running it for a month now and now i wont get it to work properly again.

The problem i have is once again (i guess) where to click on the PB.

The script starts nice, i puts the unfinished PB in the RE tool and then just keeps dragging from the now empty spot to the RE tool.

I month ago i started to get this to work, but now ive been sitting for 1 hour just to try to click on diffrent spots without any luck.

Or could it be something comletly else that makes it no relize the PB is already in the RE tool and that it should go over to making a mod. bit?


If its most likely the clicking that is wrong here and i click on the wrong spots on the PB, could someone upload a SS?

EDIT
Now i see tho its not something wrong with my clicking. Since when it takes the first +35 and moves it to the bag it also the the isempty() check, and at that point the function works and goes past that stage.
But as i have said above, when it pulls the unfinnished from the backpack to the RE tool it dosent relize tha the are is empty, and just keeps going there...

wararagh im going nuts, have been saving up 3.3k statted loots and i cant sit and do them myself:P
Posted: May 31st, 2011
User avatar
Total Posts:387 Joined:2009
It should check with a "screenshot" that the powerbit is moved. Make sure you're clicking on the center of it AND that you have a seperate backpack behind your inventory so that you can't see through it at all.
Posted: June 1st, 2011
Total Posts:16 Joined:2011
i dont know why but this worked, could be of use for someone else

When i couldt get it to work i had an empty backpack in the background that filled the whole screen, then on the top left part of screen i had a small window with my belts and bottom window a backpack with the unfinished PB. Then i had my inventory to fill up the whole area on the "background backpack"

Tho when i made my inventory alittle smaller so there was a space between my inventory and the pb/belt backpack (but ofcourse still the empty backpack in the background) it started to work, and since i did that it havent failed to work perfectly.
Posted: May 13th, 2025
Total Posts:3 Joined:2008
15 years later this still runs like a dream.
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