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How to Win at Vulcanus (Enhancing) : Atlantica Online Submissions

Posted: July 10th, 2009, 11:56 am
 
efel

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The rate of success for Vulcanus enhancing is actually 55% success rate, but it can be skewed because after an unknown number of successes, you will get a string of failures. The trick is finding when this string of failures comes and only trying to enhance the items you really want to keep when its in your favor. This is a bit like card counting in Vegas.

My suggestion is to get some very low cost items to enhance and randomly enhance them. When you get on a failure streak take note... as soon as you get two successes in a row, try the item you want to be successful. There are other variations of this as well, like keeping track of the average number of failures you have in a row, and then after that number of failures in a row, do the item you want to be successful.

You can make lots of money doing this.


Posted: July 10th, 2009, 1:36 pm
 
Tault_admin

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Can members say yay or nay to this being usefull so it may be moved to the confirmed section? If you say nay please say why so we can help others know.


Posted: July 10th, 2009, 8:40 pm
 
aurron

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its random no real this many fail this many sucsess


Posted: July 11th, 2009, 11:09 am
 
efel

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Try it for yourself... its fact that losses come in rows... like I said in my other thread, you are either clueless or don't play the game.


Posted: July 11th, 2009, 2:30 pm
 
theonlyone652089

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Get a idea what "random" means in computer programs.

Theirs no "100%" random, its allways based about some calculations taking some "unknown" and "known" informations into account.

If you just use a random() on your computer, it might simply take your System Time, a files "hwnd" number (which is very lickly to be different with each start), maybe divide it to some other value and you use your value as a "random" generated one.


Atlantica is lickly to use simply the "Server time" , connect it to some other unknown values (even if its the total number of players, or your will value) whatever, its going to be "random" this way, ofcourse its not 100% random like you would call a coin flip (even if a coin flip is not "100%" random, if you would know all needed variables).


So in the end its "random", no matter what you do, unless you get the specific algorightmn the random code uses (believe it or not, some Online Poker algorightmn are solved, so peops keep winning, and so the Online Casino must make a new one that is harder to solve).



For your "failure" series or "winning series", just take a coin flip.

With a 50/50 chance its lickly that you will win 3 times in a row, and have 3 failures in a row, but you can easy go win/lose/win/lose , its all about a simpel 50/50 chance, and theirs nothing thats easier to create than a simpel 50/50 chance for computer programs.


So in the end you are just lucky, as long as you dont have a real "calculation" behind your actions.

if you want to find out "real" data, make something around 100 enhances and be sure that the "time" between them is allways the same, like 1 second, write down your results.

Make another 100 enhances, with a delay of like 2 seconds between each, than see your results.

If they have visible differences you might have a "sign" that the randomness is connected to server time etc. so you might be able to track a specific series that will give a sure "success".



But in the end its very different to compare "random" functions with Black Jack, as in Black Jack you dont really have much randomness if you count cards, you "know" what is still in the deck before you make your high bids, so you "know" you have a clear 9 out of 10 chance to win, which translates to 90% (and 90% is worth putting a lot of money in the bet), you might still lose with a 10% chance, but thats the game.



In the end, dont let you ever fool with your "human" sence. If you let someone flip a coin and win 10 times, you still have a 50/50 chance for your 11th flip, it wont change in chances with your flips before that (even if human sence might tell you it should be the opposite side "somehow").


Posted: August 2nd, 2009, 7:17 pm
 
warzatch3

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/nay its just random


Posted: October 23rd, 2009, 4:48 pm
 
garry26

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Nay
Reasons:
1- Ive tried this and find it to be random
2- Straight off a guide from another site (shame!)

Note: I can edit and mention the site if its not frowned upon here.


Posted: December 16th, 2009, 7:04 pm
 
dagrum

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Nay, tried it. Sure there is no "random" in a computer program. but its hard as hell to figure out when to enchant and when to not.


Posted: December 21st, 2009, 11:14 am
 
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