Update to v0.K
LINK:
Download in my Signature
Changelog:
-Added PixelChecksumMaker for Quest / monsterInfo / VisibleGUI Checksums
-Added Memory Read for the Cursor ID's , in case it doesnt work the Buttons still exist
-Changed some visuals in the BotGUI
-Changed the Pixelchecksum to see if the ComboBox for the MonsterInfo is open
-The Bot will allways "sit" if it stops AutoMove, to refresh the Moving Memory
-The Bot uses a Bird View outside combat, which allows for some more easy targeting
Its just the start of the bird view, as it possible offers a lot more options
-Some tweaks and other changes
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To get the PixelChecksums, you can/should use the PixelCheckSumMaker
The Cursor ID should be read in with MemRead, if it doesnt work, you can/should still use the Buttons.
Made the font colored to see if the value is MemRead or just IniRead.
Will is read in via MemRead, a little complicated with the Text Unicode, but it should be a lot better than the Pixelsearches for specific % values.
The Bird view is used to target outside of combat, as its the best together with the ZoomHack.
So far its just a fixed Bird view that uses the last value used with the ZoomHack.
But the idea is to take this further, and let the Bot change the ZoomLevel , so it targets the the monsters near the character first, than goes higher in the ZoomLevel to target monsters in the far.
With the bird view it can happen that some areas have a top layer that blocks the view, in this case you must lower the zoom level, otherwise you should choose a zoom level that covers the area you want to farm, so the Bot can simply choose a mob to fight without much camera moves.
Beside this, just some tweaks and changes in some loops.
Like allways, its good to get peops that give feedback, construktive feedback as its best.
Be sure that Memory values can change, so big patches can simply make it not work with the standard values (which are the values that work for me, which doesnt mean they do for you).