A Mountain of MissionsFiled under:
Super-hero,
City of Heroes,
City of Villains,
Culture,
Opinion![(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))](http://www.blogcdn.com/www.massively.com/media/2009/04/ae_sign.jpg)
A four day weekend spent largely in the new
City of Heroes Mission Architect suite has been something of a startling eye opener for me. Like a great many people, I was always of the opinion that when it comes to User Generated Content, there was basically nothing an MMO could do wrong; the more options the better! Liberate the means of production! We can ALL be game designers, if only we have the tools!
I certainly thought it would be well-received, but less than a week since launch there are at time of writing, a staggering 18,000 new story arcs in the game, and Sente at A Ding World has
some fascinating breakdown of the figures so far. I have no idea how many missions were actually in the game prior to Issue 14 but it is a fair bet that the players have created more content in five days than NCSoft have in the last five years. And yet far from feeling liberated by the new system, I'm increasingly finding it confusing and not a bit daunting.
Continue reading A Mountain of Missions
A Mountain of Missions originally appeared on
Massively on Mon, 13 Apr 2009 16:00:00 EST. Please see our
terms for use of feeds.
Permalink |
Email this |
CommentsAuthor: Tim Dale
Category: architectcity-of-heroescity-of-heroes-issue-14city-of-villainscoxncsoftuser-generated-content
Publish Date: Mon, 13 Apr 2009 16:00:00 EST
Read more...