Massively now has up an article looking at the Ouroboros system that was introduced in Issue 11. Here is an excerpt:
In CoX, when you choose your initial contact, it affects a lot of the story arcs available to you. People were missing out on certain badges or souvenirs they either needed or wanted. The Ouroboros System gives them the chance to get badges and souvenirs for certain story arcs they couldn't access previously by instancing the story arc and having the players play the missions in linear order. And you don't play them at your current level either. You play them at the level they are for, thus ensuring both more of a challenge and the ability to gain far greater infamy (cash) and work off debt incredibly quickly.
Read the full article and come back here for all the latest City of Heroes news.
http://www.massively.com/2007/12/07/und ... os-system/