CoH Merit Reward system explained pt. 2Filed under:
Super-hero,
City of Heroes,
City of Villains,
Patches![(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))](http://www.blogcdn.com/www.massively.com/media/2008/11/meritrewardheader2.jpg)
It seems like your choice to move to this meta-currency system is an increasingly common design choice in MMOs. Do you see this as a trend in the industry, or did you have ulterior motives for going in this direction aside from satisfying your players?
Phil: Really our goal was to more accurately reward players for their time. Give players what they want, give them more choices. Do they want the random roll? Do they want to save up for something specific? This turned out as our best option, a universal currency system, and that's how that came about.
Matt: Which is not to say we dislike the side effect this has on gold farmers. You can buy as much influence as you want, but it's not going to get you any more merits. Your time in playing the game is what we're trying to reward.
Continue reading CoH Merit Reward system explained pt. 2CoH Merit Reward system explained pt. 2 originally appeared on
Massively on Fri, 14 Nov 2008 12:30:00 EST. Please see our
terms for use of feeds.
Permalink |
Email this |
Linking Blogs |
CommentsAuthor: Michael Zenke
Category: city-of-heroescity-of-villainscohcovcoxcox-issue-13ncsoft
Publish Date: Fri, 14 Nov 2008 12:30:00 EST
Read more...