Does an MMO have to cost money to deliver fun?Filed under:
World of Warcraft,
Fantasy,
Sci-fi,
City of Heroes,
EVE Online,
Perfect World,
Opinion,
Free-to-play,
Runes of Magic![(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))](http://www.blogcdn.com/www.massively.com/media/2009/07/perfectworld-banner.jpg)
The MMO industry is split between games where you pay and those that are free. Some are pay to play, with subscriptions and the cost of the game while others are free to play but you still have to buy a license key. Some are freemium where the game is free to buy and play but you enhance it with micro-transactions using cold, hard cash.
Over the last year, the internet has been positively flooded by hundreds of free-to-play MMOs from
Evony to
Runes of Magic. While small fry compared to the likes of
EVE,
WoW and
City of Heroes, they have their own playerbases, their own (albeit smaller) legions of fans who are as just as devoted to their MMO as any other fan is to their chosen title. But does a game that is free automatically make it worse than something you pay good money for?
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Does an MMO have to cost money to deliver fun? originally appeared on
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CommentsAuthor: Lesley Smith
Category: city-of-heroeseditorialeve-onlinefree-to-playfreemiumfreemium-mmoopinion-pieceperfect-worldperfect-world-internationalsubs-based-mmosubscriptionsubscriptionsworld-of-warcraft
Publish Date: Sun, 19 Jul 2009 16:00:00 EST
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