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GDC09: Mission Architect in-depth : City of Heroes - News

Posted: April 7th, 2009, 10:04 pm
 
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(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE'))) GDC09: Mission Architect in-depth
Filed under: Super-hero, City of Heroes, City of Villains, Massively Interviews, Massively Event Coverage
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At GDC recently, Joe Morrissey, Senior Designer at NCsoft and Lead Designer for Mission Architect talked to an audience about the challenges of implementing a user generated content system in a 5-year old MMO. Afterwards, we had a chance to sit him down and ask a few questions of our own. But to start with, the basics, for those of you who haven't been following Mission Architect's development: it's a system that allows any City of Heroes or City of Villains player to create their own missions, complete with their own characters and stories. (If the idea of user generated content sounds strange and foreign to you, let Captain Dynamic explain the idea to you.) Currently in beta, this content Godzilla will be released upon the live realms in Issue 14. (For people who haven't yet dived into the City of franchise, there will also be a new game box coming out for Mission Architect: the aptly named Architect Edition.)

Gallery: GDC09: Post Mortem: Mission Architect for City of Heroes panel
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Gallery: City of Heroes: Architect Edition
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(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))GDC09: Mission Architect in-depth originally appeared on Massively on Mon, 06 Apr 2009 19:05:00 EST. Please see our terms for use of feeds.

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Author: Elizabeth Harper
Category: city-of-heroescity-of-villainscohcovcoxgdcgdc-2009gdc09issue-14joe-morrisseymission-architectmorrisseyncsoftuser-generated-content
Publish Date: Mon, 06 Apr 2009 19:05:00 EST
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