Joystiq asks Positron about keeping City of Heroes competitiveFiled under:
Super-hero,
City of Heroes,
Interviews,
Patches![(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))](http://www.blogcdn.com/www.massively.com/media/2008/12/posi.jpg)
Yesterday brought us the launch of
City of Heroes Issue 13: Power and Responsibility. This is arguably the third major launch in the last month. So the question on
Jason Dobson's mind is
how is CoH keeping pace with the the largest games on the market? And
Positron (a.k.a. Matt Miller, Senior Designer at
NCSoft) answers. He sounds proud of the separatist nature
CoH seems to enjoy in comparison to what he dubs the monotonous "
sword and sorcery" games. Even now, four years in, they have one of the most complex and thoroughly enjoyable
character creators around, a loyal player base, and
plans for future releases. There's even a
Mac version of the game in beta right now, with future boxed releases in the works for 2009.
Coming soon-ish will be the magic Super-Booster pack and
Issue 14: Architect. You may recall that Architect was originally going to be Issue 13, but it was
pushed back in September to allow more time for development. Last we heard Issue 14 will be released in Q1 2009 and it seems Issue 15 will be released shortly thereafter, in time for the fifth anniversary of the game (April 2009). Or was that a reference to the
Fifth Column we spotted...?
Joystiq asks Positron about keeping City of Heroes competitive originally appeared on
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CommentsAuthor: Alexis Kassan
Category: city-of-heroescohcoxcox-issue-13interviewissue-13jason-dobsonjoystiqmatt-millerpositron
Publish Date: Wed, 03 Dec 2008 16:00:00 EST
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