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The City of Heroes devs explain the new Merit Reward system : City of Heroes - News

Posted: November 14th, 2008, 4:17 pm
 
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(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE'))) The City of Heroes devs explain the new Merit Reward system
Filed under: Super-hero, City of Heroes, Patches, Massively Interviews
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City of Heroes Issue 13 is enormous. Even with the Mission Architect pushed out to early next year, the next big patch coming to City of Heroes has enough content to satisfy a small army of players. We've talked previously about the upcoming PvP changes, the Day Job system, and we had the chance for extensive conversations with the developers back when the Issue was first announced. That said, there's still a lot of ground to cover.

That's why we were thrilled when designer Phil Zeleski and the infamous Matt 'Positron' Miller reached out to us to clarify what's coming down the pipe with game rewards. We chatted with the gents extensively about the new and improved meta-currency coming to City of Heroes. It's going to make Task Forces and Story Arcs far more rewarding for the average player, and the background behind their design is fascinating. Join us below the cut for discussions about how they chose what rewards to give out, trends along these lines in the indstry, and much more.%Gallery-36910%

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The City of Heroes devs explain the new Merit Reward system originally appeared on Massively on Fri, 14 Nov 2008 12:30:00 EST. Please see our terms for use of feeds.

 

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Author: Michael Zenke
Category: city-of-heroescity-of-villainscohcovcoxcox-issue-13featuredinterviewmatt-millerncsoftphil-zeleski
Publish Date: Fri, 14 Nov 2008 12:30:00 EST
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