taultunleashed logoa guide for a ar/dev blaster : City of Heroes - Submissions
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a guide for a ar/dev blaster : City of Heroes - Submissions

Posted: June 25th, 2005, 5:09 am
 
tault_compgeek506
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This is a build I made in my spare time for a Assault Rifle/ Devices Blaster
Ive made builds before and this one was acually made for one of my friends... he followed it and it turned out to be a uber toon just like mine



BUILD:

Name: ( your name for blaster )
Level: 1-39
Archetype: Blaster
Primary: Assault Rifle
Secondary: Devices
---------------------------------------------
01) --> Burst
* Damage(1)
* Damage(3)
* Damage(5)

01) --> Web Grenade
* Empty Enhancement(1)

02) --> Slug
* Damage(2)
* Damage(3)
* Damage(5)
* Damage(9)
* Damage(11)

04) --> Caltrops
* Empty Enhancement(4)

06) --> M30 Grenade
* Damage(6)
* Damage(7)
* Damage(7)
* Damage(9)
* Damage(11)
* Damage(17)

08) --> Swift
* Empty Enhancement(8)

10) --> Combat Jumping
* Empty Enhancement(10)

12) --> Sniper Rifle
* Range Increase(12)
* Damage(13)
* Damage(13)
* Damage(15)
* Damage(15)
* Damage(17)

14) --> Super Jump
* Empty Enhancement(14)

16) --> Smoke Grenade
* Empty Enhancement(16)

18) --> Health
* Healing(18)
* Healing(19)
* Healing(19)

20) --> Flamethrower
* Damage(20)
* Damage(21)
* Damage(21)
* Damage(25)
* Damage(25)

22) --> Stamina
* End Recovery(22)
* End Recovery(23)
* End Recovery(23)

24) --> Targeting Drone
* Empty Enhancement(24)

26) --> Ignite
* Damage(26)
* Damage(27)
* Damage(27)
* Damage(34)

28) --> Trip Mine
* Damage(28)
* Damage(29)
* Damage(29)
* Damage(31)
* Damage(31)
* Damage(31)

30) --> Cloaking Device
* Defense Buff(30)
* Defense Buff(36)
* Defense Buff(36)
* Defense Buff(37)
* Defense Buff(37)

32) --> Full Auto
* Damage(32)
* Damage(33)
* Damage(33)
* Damage(33)
* Damage(34)
* Damage(34)

35) --> Time Bomb
* Damage(35)
* Damage(36)
* Damage(37)

38) --> Auto Turret
* Damage(38)
* Damage(39)
* Damage(39)
* Damage(39)
* Damage(40)
* Damage(40)

---------------------------------------------
01) --> Sprint
* Empty Enhancement(1)

01) --> Brawl
* Empty Enhancement(1)

02) --> Rest
* Empty Enhancement(2)

---------------------------------------------


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