Epic Archetypes
• Upon attaining level 50, you will unlock the first Epic Archetype available in City of Heroes. The Kheldians are a race of energy beings that have made Earth their new home. Kheldians and their dark cousins, the Nictus, attach to humans and form a symbiotic relationship with them.
• You can play one of two new Archetypes, Peacebringers are the typical Kheldians, while Warshades are reformed Nictus who now fight for good.
• Peacebringers are Natural Origin, while Warshades are Science based.
• Peacebringers and Warshades have only one Primary and one Secondary Powerset to choose from, but these powersets have more powers to choose from than a normal powerset.
• A Peacebringer’s first contact is in Atlas Park.
• A Warshade’s first contact is in Galaxy City.
• Kheldians have unique storylines throughout their career, in addition to being able to access the normal game content.
• Kheldians have a severe vulnerability to a specific type of energy. Unfortunately sinister forces have made every villain group in Paragon City aware of this, and even supplied some with weapons that can severely hurt Kheldians. Be wary of villains wielding strange weapons, or the mysterious Void Hunters.
Epic Power Pools
• Upon reaching level 41, you gain the ability to choose from a new set of Power Pools, the Epic Power Pools. You can only choose one of these Pools, so make your choice wisely.
• Blasters
-Cold Mastery
-Force Mastery
-Flame Mastery
-Munitions Mastery
• Controllers
-Stone Mastery
-Fire Mastery
-Ice Mastery
-Primal Forces Mastery
-Psionic Mastery
• Defenders
-Dark Mastery
-Power Mastery
-Psychic Mastery
-Electricity Mastery
• Scrappers
-Body Mastery
-Darkness Mastery
-Weapon Mastery
• Tankers
-Energy Mastery
-Pyre Mastery
-Arctic Mastery
-Earth Mastery
Zone events
• Dock workers in Independence Port have gone on strike until their job security can be insured.
• The Clockwork King is hard at work on something big in Kings Row.
• From Talos Island and Independence Port come reports of a ghost ship that appears from the fog.
New Villain Group: The Council
• An internal coup de tat has shattered the 5th Column, and from their remnants, a new villain group, the Council has emerged. Rumor has it that the Council is not as new as we would be led to believe. Heroes are urged to investigate every aspect of this new group across all Security Levels.
Badges
• 5th Column badges have been switched over to Council badges (Credit for 5th column defeats remain).
• Modified badge tracking for defeats so that everyone on the team gets credit, not just the teammates within 200 feet of the villain.
New Zone: Striga Isle
• Smugglers on Talos Island can secure passage for anyone Security Level 20 or over to Striga Isle, an island just off the coast of the United States in international waters. This criminal haven is rumored to be a stronghold and training center for Council troops.
Mission Difficulty Slider
• Hero Corp has placed agents throughout Paragon City who are able to put a word to all your Contacts about how tough you think you are. Find one of these contacts and for a small fee of Influence they can make all missions you have and take from that point forward harder.
• These Hero Corp personnel exist in all City Zones.
Powers
• Villains of higher levels (25 and up) have been made tougher.
• Villains of higher levels (25 and up) are now worth more Experience, based on how much tougher they got.
• Villains who are notoriously hard (and thus avoided by Heroes whenever possible) have had their XP reward increased.
• Monsters, no matter what their level, will con Purple now. This is because the monsters are able to be fought by the entire level range of Heroes. That is, your character will hit and do damage to them as though they are your level. Additionally, they will hit and damage you as though you are their level. Heroes of ANY level should be cautious around ANY monster now.
• Fixed Short help for Super Strength/Rage (Long help was correct. Power was not changed).
• Frostfire and Atta are now a new Rank: “Elite Bossâ€
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