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Inv. Changes to come. : COH - General / Guide - Discussions

Posted: December 8th, 2004, 9:27 am
 
tault_hybridloser
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Based on feedback and data from the Training Room server, here's some new stuff coming down the pike in the next couple of days (at least on the Training Room!):

Invulnerability/Unyielding Stance has been renamed to "Unyielding". It no longer makes you Immobile and offers resistance to Immobilization. It is no longer Mutually Exclusive with Temp Invulnerability, however, it comes with a Defense debuff. Slightly increased its End Cost.

Increased the Duration and Recharge time of Unstoppable. Improved its Mez resistance. (You can no longer keep Unstoppable on permanently, but it will now last for 200 seconds.)

Decreased the Accuracy and Defense buff of Invincibility. Defense bonus is now against melee attacks only.

Improved Stone Armor/Granite Armor Mez resistance.

Stone Armor/Granite movement speed penalty was slightly reduced and its Endurance cost was reduced. Cannot be active at the same time as other Armors in this set, Super Speed, Sprint, Hover, Fly, or Group Fly. Slightly increased recharge time.

Added Toxic Damage resistance to Granite Armor.

Fiery Armor/Plasma Shield now grants protection to Sleep and Hold.

Fiery Armor/Burn no longer grants protection from Sleep and Hold.

Fiery Armor/Fire Shield now also gives you protection from Disorient effects.

Fiery Armor/Healing Flames no longer gives you protection from Disorient effects.

Fiery Armor/Rise of the Phoenix now also Disorients nearby foes. This Auto Hits foes but can be resisted by foes. Also, Rise of the Phoenix will leave you invulnerable for a brief while after your resurrect.

Add resistance to Slow to Energy Absorption and Wet Ice.

Dark Armors/Soul Transfer now also disorients drained targets. This Auto Hits foes but can be resisted by foes. Also, Soul Transfer will leave you invulnerable for a brief while after your resurrect.

Improved Dark Armors/Obsidian Shield resistance to Mez effects.

Regeneration/Integration and Instant Healing are no longer Mutually Exclusive. (Integration will retain its +regeneration buff)

Reduced Regeneration/Integration Endurance Cost.
Regeneration/Instant Healing Max Regeneration buff was slightly reduced. Additionally, it gains less of a boost from each added Enhancements.

You can no longer be healed while you have on Regeneration/Moment of Glory. However, your HP reduction is less (you will be left with 25% of your Max HP).

Boost Defense Buff for Moment of Glory.

Improved Regeneration/Moment of Glory Mez resistance.

As a rule, top end resistance powers like Moment of Glory, Unstoppable and Granite Armor will offer nearly complete Mez Protection. Lower level mez protection powers like Unyielding, Obsidian Shield, etc (pretty much all other Scrapper and Tanker mez protection powers), will have lesser resistance at first, but will improve with level. These powers will reach similar resistances around level 35 for Tankers, and 45 for Scrappers.

-Forums


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