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[ 10 posts ] |
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 DAOC AutoHunt Plugin? : DAOC Discussion
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Posted: February 22nd, 2004, 6:23 pm
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DukeGod
DukeGod's Reps:
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I know a fair amout of VB5 from my high school days. Would it be possible to make a plugin that combines subroutins eg:
1. Move from Loc A to LOC B (in a simi random fasion) (in a set radius for a camp)
2. List all Mobs (from radar?)
3. Target Mob in range (range set for an 'attack' eg bow or sword) (thats the right con)
4. Attack Mob and add in a random style on a random tick (eg: randomly select 1, 2, or 3 ticks to wait to use the next stlye) and watch the log to use the second and third stlye in a chain.
5. Check status, wash, & repeat
What would make this a plugin and not a script would be the GUI to select your weapon(s) and style(s) to use, seting a movement range for the camp, a list of kill and don't kill... and AI to stay away from Nastys that want to eat you.
I could program this if I had help on the code to the bacic and not so bacis things. eg: geting a list of mobs from radar; moving around, reading the log, advance trig...
This is just a rough half baked idea. (just read up on XU to day)
What do you think?
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Posted: February 22nd, 2004, 6:58 pm
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WyvernX
WyvernX's Reps:
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You can have GUI scripts. 
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Posted: February 22nd, 2004, 9:36 pm
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Devestator
Devestator's Reps:
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Yes you can have GUI scripts and I was in fact working on one but considering moving it over to a plugin myself. I'd be doing it in VB6 though not VB5.
Right now I've just been working on smaller stuff waiting on Wyv to fix some and add some functions to the DUService that are kind of necessary to make a good AutoHunter.
If you want to try and work with me some on one I wouldn't mind a second brain on it. Just send me a PM or something with some of the ideas you had or whatever. I have the code for moving in routes and picking up loot and all already.. as well as sending keys to the game in a more acceptable fashion than KeyDown (well its using KeyDown but I'm buffering it to be nicer to use when coding).
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Posted: February 26th, 2004, 12:36 am
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Scooby
Scooby's Reps:
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i'd be happy to help with that got some ideas as well
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Posted: February 26th, 2004, 1:35 am
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Devestator
Devestator's Reps:
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Send me a PM if you like scooby..
As far as my progress goes right now, I havn't really touched combat much, but its on my list of things to do soon..
I've got my movement routines figured out but there is still a problem with FindeHeading not returning appropriate headings and TurnToDir not being very precise.
I've gotten the Healing / bot healing part done, this part I'm actually going to make a seperate script with for people who have healer bots and what them more automated, but I'm also going to use the health checking and decision on healing in the autohunter program. I was actually playing with my prototype test version of this tonight on my bard / nightshade and boy was it nice I never looked at the bard once in 3 hours of playing.. Of course I was sitting in and pulling to one spot so there wasn't much change so I still need to spruce the code up some.
And as you can see in the scripting documentation section I have written a SendKeys simulation to more easily send keystrokes from scripts.
Hmm thats about where my progress is right now.. I'll probably start working on Melee combat tomm. or Friday.. have to work tomm. night so I might just get some xp when I get home from work rather than work on the script.
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Posted: February 26th, 2004, 8:31 am
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WyvernX
WyvernX's Reps:
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Findheading is not working?
I will tweak the TurnToDir function. All it really needs is some tweaking. It is a very simple function that just turns close to the heading. Might have to just close the % value it looks for.
I would suggest keeping the scripts in somekind of object code form. Ie, make lots of subs and functions. Rule of thumb that I use is. If it takes more then 5 lines of code, it could probably put into a sub. lol
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Posted: February 26th, 2004, 8:33 am
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WyvernX
WyvernX's Reps:
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Or better yet, put generic daoc functions into a seperate .vbl (renamed .vbs) file to so you can call ImportCode("GenericDaoc.vbl") or whatever and help with others making scripts.
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Posted: March 8th, 2004, 1:12 am
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Trajan
Trajan's Reps:
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Is anyone making progress on a auto hunt script?
or at least have a auto healer bot script they would like to PM me or make avail for download for donations?
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Posted: March 8th, 2004, 8:55 am
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Devestator
Devestator's Reps:
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I have an auto healer bot that I will be releasing once I finish my UI editor and make a good UI for it.
I'm still waiting on more functions in the daocservice before getting really in depth in a autohunter.
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Posted: March 8th, 2004, 11:40 am
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WyvernX
WyvernX's Reps:
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Yes, I am adding some nice features. Just added mob dir to the structs. Still have some work to do with the API.
Making good progress though.
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