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Back Just In Time For a Grab Bag : DAOC News

Posted: September 10th, 2006, 1:14 pm
 
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Q: We were very excited about the announced changes to the crafting system such as 40% less cost and time to reach the LGM level. When will this be implemented? Nothing was mentioned in the last patch notes :(

A: Grin. I know most crafters are excited, and heaven know I may even fish out my own stagnated-at-400 crafter, but as I said last week: “I [have] no idea when these things would hit Pendragon” and “won’t even dare say what patch we’ve scheduled” these changes. Not soon.

At one of our many roundtables, I explained the process of making changes to the game. (Fixes to the game are a different kettle of fish.) Making change involves: reading feedback, making plans, creating code and art assets, testing, a second round of design refinements, executing those changes, testing, public testing, and patching. In terms of the crafting changes, we have finished stage two on that list. Again, I would not have mentioned these things at ALL if I hadn’t made the judgment call of giving the European players an exclusive announcement.

Q: Is Jewelcrafting on the list of crafting changes.

A: No. For that horse to rise again, it’d take a miracle. (“Have fun storming the castle.”) It was a matter of making a choice from our many options in terms of what to do for crafting – and we chose to revamp the system as a whole.

Q: (From the boards) I thought there was no timer if you were logging in to the same realm, but on a different server in a cluster. Right now, though, there’s a one hour timer. WTH?

A: Bug, sorry. We're working on it.

Q: In the latest letter from the producer it stated "We restricted players from creating new characters in ‘opposite’ realms and also implemented login timers. Now that the clusters have matured, we feel that the benefits of opening up each cluster for players to create characters are greater than the limited effect on cross-realm spying. Thus, in this patch, we will open each cluster to cross-realm characters". I took this to mean that the login timers would no longer exist, yet when I tried to login, I had to wait. Was I wrong in assuming the timers would be gone, or are the timers here to stay?

A: That note says we’re letting you create characters in each realm on a cluster, and truth be known, we’re considering killing off the timers entirely. But the timers aren’t gone yet. I’m sorry about the confusion, but we are still talking about the timers.

Q: (Insert technical question here about video cards, restarts, flickering, and other issues.)

A: Once, I fixed a computer by swearing at it for ten minutes and jabbing at its innards with a screwdriver. Well, not exactly. I happened to sneeze, and while my eyes were closed, I hit something with the screwdriver. The system started right up.

To this day I attempt repairs to machinery by closing my eyes and stabbing things.

My point is that you REALLY didn’t mean to send your technical question to the Herald Questions feedback section. You really meant to go here: http://support.darkageofcamelot.com/help/

Q: Screenshots of the delve for the Star of Destiny found on some websites shows no level requirements (I would assume from early versions of TOA). The delve for the Star of Destiny that I have show a level 50 requirement. Has it always been this way?

A: Yes. But we’re going to change it to 40, because the rest of your email (asking why there was no mechanism for ML respec sooner than 50) was pretty compelling.

***

Reminder: If you’re coming to the party in Vegas, you may want to bring a digital camera for our screenshot scavenger hunt. And you should DEFINITELY bring a costume. The prizes for the costume contest are truly amazing.

But the number one fan video contest? No need for a costume, just check out http://www.camelotherald.com/more/2497.shtml and get going. Free account, special in-game recognition, and frankly whatever else we can dig out of the prize closet.

And this is an important detail – we will not be able to take credit cards at the Vegas event this year at the “Mythic Store.” It’s a casino, though, so I have a feeling ATMs are ubiquitous.

I was in Austin, Texas for a few days this week (there’s a game conference that focuses on MMO stuff) and met a whole bunch of people who make games AND play Camelot. That was awesome. I also met a herd of up and coming game reporters, and I can’t wait to hear from you!

Y’all have yourselves a fine and dandy weekend.


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