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DAOC - Pendragon is Up with 1.90f! : DAOC News

Posted: August 15th, 2007, 8:21 am
 
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1.90f is ready for testing on Pendragon. Here are the latest patch notes:


===================================

Dark Age of Camelot
Test Version 1.90f Release Notes
New Frontiers and Siegecraft
August 14, 2007

===================================



SIEGECRAFTING

- Albion Siegecrafters can now make Arm Cushions properly without receiving the message they lack the proper skill.

- Siege engines will now salvage for roughly 70% of the wood required to make the engine.

- Specialty ammunition will now correctly be used up when fired from Palintones, Ballistas, and Trebuchets.

- The ingredients ‘Ground Caer Stone’ and ‘Ground Cave Crystal’ are now available in Midgard and Hibernia for the siege ammo recipes which require them.

- Siege ammunition will now delve the type of siege engine it can be used with.

- The Runed Demon Seal Fragments used in Siege Crafting that are found on Agramon Island can no longer be placed in a player’s personal vault.

- The recipes in Infernal Engineering are now listed correctly and will produce the proper items. This fixes a bug where five recipes were listed, but only three were intended and available.



NEW FRONTIERS NOTES

- Tower captains have been moved up to the highest internal level for every tier of the tower.

- The Realm War map supply chain for teleportation has been enabled again.

- In 1.90b and 1.90e we hinted there would be an additional method to ‘breach’ a keep. In this version we introduce this method, Siege Towers. Siege Towers are structures that can be built along the walls to allow attackers to go up and over the wall piece. Siege Towers work as follows:

When an enemy player enters the region around a keep (i.e., receives the ‘You have entered ’ system message), hookpoints along the walls and elbows will show up to indicate where a Siege Tower can be built. Enemy players can then interact with these hookpoints to build a Siege Tower.

Building a Siege Tower requires that players have the materials available. The recipes are as follows: Albion/Midgard: 10 Alloy Metal Bars and 20 Ironwood Wooden Boards, Hibernia: 10 Dolomite Metal Bars and 20 Ironwood Wooden Boards.

If you have the materials available and interact with the hookpoint, the building process begins, represented currently by a large plume of dust. The Siege Tower building process is represented by a Hit Point meter. It will begin at 0 and slowly work towards full health. Defenders can attack the building process to attempt and destroy it before it can reach full health or delay the building process. Once at full health, it will become an actual structure, complete with pathing, destroying the wall it is attached to in the process.

The completed Siege Tower can now be used to enter the keep. The Siege Tower can be destroyed by defenders through the process of repairing the wall that the Siege Tower is attached to. Attackers can keep the Siege Tower alive by repairing the Siege Tower/wall it is attached to. Attacker’s repairs will damage the keep wall and the goal is to keep the wall at zero health so that the Siege Tower can remain attached. If the wall is healed by defenders past a certain point, it will become repaired and the Siege Tower will be destroyed.



CAMELOT CLASSIC WORLD NOTES

Item Notes

- The Midgard and Hibernia versions of the Fine Steel Long Sword are now correctly dyable with weapon burnishes like their Albion counterparts.



TRIALS OF ATLANTIS WORLD NOTES

Item Notes

- The weapons summoned by the Belt of the Sun and the Belt of the Moon artifacts can no longer be placed in a player’s vault.

- The Master Level 10 summoned Astral Cloaks can no longer be placed in a player’s vault.

- The Aten’s Shield spell ability, Spear of the Golden Flame, now has the correct spell icon.


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