Need confirmation
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
// This is designed to work at 800x600 resolution only due to
// the fact that it uses GetPixelColor to find specific pixels
// on the screen that are a specific color. Your user info box
// must be at the bottom right-hand corner of the screen and
// 100% Alpha. This is where the function looks for the
// colors to determine your health, endurance, power, target
// con, and target health (for anti-KS).
//
// You will need to run this where there is nobody else around
// because the script will exit if anyone says anything to you
// (for anti-banning purposes.) To exit this script yourself
// simply say anything.
//
// Be sure to turn chat logging on by typing 'L' before running
// this script.
//
// Your quick bar must be set up as follows:
// 1. doesn't matter
// 2. rest
// 3. chant of battle
// 4. compell surrender
// 5. doesn't matter
// 6. DD
// 7. DD
// 8. Assault style attack
//
// You may have to edit the color values at various locations in the
// script:
// e.g. (Red=255) and (Green=132) and (Blue=56)
// You can find out what the specific color values are for a particular
// pixel with this code:
//
// var Red : integer;
// var Green : integer;
// var Blue : integer;
// var x : integer;
// var y : integer;
//
// x := 790;
// y := 546;
//
// GetPixelColor(x,y,Red,Green,Blue);
// debug(Red);
// debug(Green);
// debug(Blue);
//
// Use the ScriptHelper under the Main Menu to find the exact x, y pixel
location
// that you want to check the color of.
//
//
// I am posting this because I am truly hoping that all game makers
// (including Mythic) will find a way to stop this type of exploit. I
played my
// character normally up to a very high level. I started reading about
posts
// about people artificially leveling their characters. First I was peeved,
but
// then being a programmer, I was intrigued.
//
// I wrote this script just to see if it could be done. I will be the first
to
// admit that it is not perfect, but it works extremely well for leveling
your
// character artificially.
//
// My success at writing this script, along with programs like DAoC
Unleashed
// that display a map with your enemies on it, made me stop playing this
game.
// My hope is that scripts like this and others will become wildly popular
and
// Mythic and other game makers will be forced to find a solution to this
exploit.
//
//
Pause (4000);
var logtext : string;
var logmarker : integer;
Function GetCon() : boolean;
Begin
var j : integer;
var Red : integer;
var Green : integer;
var Blue : integer;
var x : integer;
for j := 1 to 10 do begin
x := 681 + j;
GetPixelColor(x,579,Red, Green, Blue);
//debug(Red);
//debug(Green);
//debug(Blue);
//if (Red=255) and (Green=132) and (Blue=56) then Result:=True; //
Orange
if (Red=248) and (Green=240) and (Blue=0) then Result:=True; // Yellow
if (Red=104) and (Green=100) and (Blue=255) then Result:=True; // Blue
if (Red=152) and (Green=240) and (Blue=128) then Result:=True; // Green
if (Red=168) and (Green=168) and (Blue=168) then Result:=True; // Grey
end;
End;
Function GetHealth() : boolean;
Begin
var Red : integer;
var Green : integer;
var Blue : integer;
GetPixelColor(790,526,Red, Green, Blue);
if (Red=216) and (Green=64) and (Blue=0) then Result:=True;
End;
Function GetEnd() : boolean;
Begin
var Red : integer;
var Green : integer;
var Blue : integer;
GetPixelColor(790,536,Red, Green, Blue);
if (Red=48) and (Green=224) and (Blue=0) then Result:=True;
End;
Function GetPow() : boolean;
Begin
var Red : integer;
var Green : integer;
var Blue : integer;
GetPixelColor(790,546,Red, Green, Blue);
if (Red=216) and (Green=160) and (Blue=0) then Result:=True;
End;
Function GetTargetHealth() : boolean;
Begin
var Red : integer;
var Green : integer;
var Blue : integer;
GetPixelColor(790,591,Red, Green, Blue);
if (Red=255) and (Green=96) and (Blue=0) then Result:=True;
End;
Procedure CheckExit(Str:string);
Begin
if (hastoken(logtext,Str)) then begin
Raise Exception.Create('Script Halted' + Str);
end;
End;
Procedure Melee ();
Begin
var i : integer;
var BeingAttacked : boolean;
var DONE : boolean;
while true do begin
sendkeys('l');
pause(500);
sendkeys('l');
pause(500);
DONE := false;
repeat
pause(3000);
sendkeys('<F8>'); // target
pause(500);
logmarker := SetLogMarker;
logtext := GetNewLogText (logmarker);
CheckExit(' say,');
CheckExit(' says,');
CheckExit(' sends,');
CheckExit('You have died.');
if (hastoken(logtext,'damage')) then begin
BeingAttacked:=true;
end;
if (GetCon=true) then begin
if (GetTargetHealth=true) then begin
DONE := true;
end;
end;
until (DONE=true) or (BeingAttacked=true);
BeingAttacked := false;
sendkeys('/stand<CR>');
pause(500);
sendkeys('/face<CR>'); // face
pause(500);
sendkeys('4'); // compell surrender
pause(500);
sendkeys('8'); // attack mode - assault
pause(500);
sendkeys('3'); // dmg add
pause(500);
i := 0;
repeat
i := i + 1;
sendkeys('8'); // attack mode - assault
pause(500);
sendkeys('6'); // dd
pause(500);
sendkeys('7'); // dd
pause(1000);
logmarker := SetLogMarker;
logtext := GetNewLogText (logmarker);
CheckExit(' say,');
CheckExit(' says,');
CheckExit(' sends,');
CheckExit('You have died.');
until (i=100) or (GetCon=false);
sendkeys('l');
pause(500);
sendkeys('l');
pause(500);
sendkeys('2'); // regen
pause(500);
sendkeys('c'); // sit
pause(500);
sendkeys('<F7>'); // target loot
pause(500);
sendkeys('g'); // get it
pause(500);
sendkeys('<F7>'); // target loot
pause(500);
sendkeys('g'); // get it
pause(500);
sendkeys('<F7>');
pause(500);
sendkeys('g');
pause(500);
repeat
pause(1000);
logmarker := SetLogMarker;
logtext := GetNewLogText (logmarker);
CheckExit(' say,');
CheckExit(' says,');
CheckExit(' sends,');
CheckExit('You have died.');
if (hastoken(logtext,'damage')) then begin
BeingAttacked:=true;
sendkeys('8');
pause(500);
sendkeys('<F8>');
pause(500);
sendkeys('/face<CR>');
pause(500);
end;
until ((GetHealth=true) and (GetEnd=true) and (GetPow=true)) or
(BeingAttacked=true);
sendkeys('/stand<CR>');
pause(500);
end;
End;
Begin
Melee;
End;