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[ 8 posts ] |
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 Advice in glitching mobs on terrain and in water? : DFO - General / Guide - Discussions
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Posted: February 18th, 2010, 10:59 pm
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gamer4156
Total Posts: 14
Joined: April 20th, 2009, 4:47 pm
gamer4156's Reps: 2
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Can most mobs by water be glitched into it? Also how do people glitch mobs on trees and in ruins? Any advice would be awsome
Thanks
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Posted: February 22nd, 2010, 6:11 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Yes they can. Do a quick search on the site and im sure youll find all sorts of instances where this is happening.
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Posted: March 15th, 2010, 12:56 am
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ophidian
Total Posts: 282
Location: California
Joined: May 1st, 2004, 4:00 am
ophidian's Reps: 13
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This got fixed in one of the more recent patches.
nerfed entirely. They respawn back when they get stuck.
I've found one instance where the mob can still move around and is just stuck inside of a hut.
Ophidian
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Posted: March 15th, 2010, 7:54 am
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idunhack
Total Posts: 6
Joined: February 16th, 2010, 2:45 am
idunhack's Reps: 4
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ophidian (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): This got fixed in one of the more recent patches.
nerfed entirely. They respawn back when they get stuck.
I've found one instance where the mob can still move around and is just stuck inside of a hut.
Ophidian
Mind sharing some of the spawns?
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Posted: March 15th, 2010, 11:29 am
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w00tsauce
Total Posts: 148
Joined: May 22nd, 2008, 12:00 am
w00tsauce's Reps: 17
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idunhack (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): ophidian (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): This got fixed in one of the more recent patches.
nerfed entirely. They respawn back when they get stuck.
I've found one instance where the mob can still move around and is just stuck inside of a hut.
Ophidian Mind sharing some of the spawns?
Yea, would be great. Im newer to Darkfall and a bugged spawn would be a great help to raising skills.
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Posted: May 12th, 2010, 1:12 pm
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jeremy01
Total Posts: 8
Joined: May 12th, 2010, 9:54 am
jeremy01's Reps: 0
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Ive only just joined today and it looks quite possible that most of the content on this site is nerfed.
Can we get all the mob glitching content updated so we can see what is actually left on this site for DF?
In order to know how to create new glitches i need to know what pieces of advise on this site currently dont work anymore.
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Posted: May 12th, 2010, 1:13 pm
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hokuto78
Total Posts: 421
Joined: August 24th, 2006, 8:12 pm
hokuto78's Reps: 441
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90% of mob glitching has been fixed. All of the ones listed on this site are indeed nerfed.
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Posted: May 12th, 2010, 2:37 pm
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jeremy01
Total Posts: 8
Joined: May 12th, 2010, 9:54 am
jeremy01's Reps: 0
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ive noticed for example, when you start to lure a monster into a building to glitch him, their logic is to automatically run outside rather than follow you in.
But even more advanced than that, so that you cant just shoot from through the door they oscillate, first follow you in then go outside, erratically moving around.
When you manage to lure one into a position that probably would have trapped them in the past, they don't run endlessly against the wall anymore, they eventually get themselves out through a more advanced pathing.
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This being said, Im pretty sure there should still be ways to trap creeps. One of the main things i want to know is if you trap one somewhere will they automatically return / despawn if they dont move within a certain amount of time?
I know that this happens in water but i'm curious about other trapping.
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