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Patch 126 Notes : DFO - General / Guide - Discussions

Posted: February 20th, 2009, 8:36 pm
 
elysium

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New Patch

A new patch has been released.


Fixes and updates in this patch include:

* A bug where the clan vault would not open for some people has been fixed
* Skill gain when invulnerability (respawn) shield is up has been disabled
* Timers for how often you can change armor has been tweaked
* Any item you delete from your backpack will stay in limbo for at least 5 minutes, and can be looted from your body. This is to prevent people from deleting items from their backpack just as they are about to die.
* Mount health has been increased by 35%
* Mounted combat damage has been increased by up to 250%
* You can now properly identify a character riding a mount
* Emotes can no longer be spammed
* Small loading screen bugfix
* When a player ends up in gank mode (incapacitated on the ground) his weapon will automatically be sheathed. If he gets revived, he will have a short period of invulnerability (of course broken if he unsheathes or tries to use something)
* Chat system fixes
* Players in the same clan will now have a visual marker to identify each other. This can be toggled by /clan_toggle_display
* Players in the same party will now have a visual marker to identify each other. This can be toggled by /party_toggle_display
* Skinning and some other skills can now be canceled by clicking a cancel button
* Alignment Rogue handling has been tweaked:
o If you have positive alignment and attack another player with positive alignment, you will go rogue for 10 seconds
o Every subsequent attack towards a good player while on the 10 second rogue mode will make you go rogue for at least 2 minutes
* Clan Stones and Clan Hamlets can no longer be damaged by arrows, melee or magic
* Clan Blacksmith will now sell the armor they are supposed to sell
* Melee stamina drain has been modified to better correlate with attack speed of different weapons
* Melee skills have been tweaked to gain skill level faster
* Crafting skills have been tweaked to gain skill level faster
* More skills have been enabled and tweaked:
o Diving : Increases lung capacity
o Maintenance : Reduces your equipments durability loss in combat
o Veteran Archer: Reduces your stamina cost for archery
o Spirited Archer: Decreases load time for archery
o Veteran Mage: Reduces your stamina cost for all spells
o Survivalist: Increases duration for nourishments
o Muscular: Increases your max strength
o Clever: Increases your max intelligence
o Sturdy: Increases your max vitality
o Nimble: Increases your max dexterity
o Fleet: Increases your max quickness
o Ingenious: Increases your max wisdom
o Trueforge Armor: Increases durability of your crafted armor by up to 50%
o Trueforge Weapon: Increases durability of your crafted weapon by up to 50%
* Ranks for high-ranked weapons have been updated
* Monster loot has been tweaked for these monsters:
o Hill Giant Clobberer
o Hill Giant Slugger
o Lava Golem
o Menhir Aelder
o Menhir Stoneguard
o Minotaur Brute
o Minotaur Shaman
o Greater Mummy
o Elder Nalaed
o Oathliege
o Obsidian Golem
o Raven Veteran
o Sandstone Golem
o Seidbound
o Selentine Golem
o Serpentine
o Shadow Knight
o Iklit
o Nightscarab
o Infernal
* Some monsters have gained new skills and spells:
o Minotaur Brute
o Minotaur Shaman
o Greater Mummy
o Elder Nalaed
o Oathliege
o Raven Standard Veteran
o Sandstone Golem
o Selentine Golem
o Shadow Knight
* Blightmaul (Great Club) has been tweaked
* Legbreaker (Great Club) has been tweaked
* Silverbranch (Bow) has been tweaked
* Hill Giant/Cairn Giant Club (Kre'as) has been added
* New skill and weapon added: Siege Hammer
* Misc. rare client side crashes fixed
* A.I. tweaks
* Updates to the world




Conquest



The rules for conquest have been finalized.

Here is the real deal straight from the horse's mouth:

Definitions


All Cities and Hamlets have CityPoints associated with them.
This is calculated by the potential of the City or Hamlet; e.g. a City with a potential Wonder will have a high CityPoint score while a small Hamlet will have a small CityPoint score.

A City or Hamlet is either owned by a Clan or it is Neutral.
All Cities and Hamlets start out as Neutral.

A Clan can be in only one Conquest Challenge at a time.

A Clan owned city is conquered when the Clan Stone or Clan Hamlet is destroyed.

You get CityPoints by destroying Clan Stones.

Claiming a Neutral City

In order to claim a neutral city you need to:

1. Be in a Clan
2. Have the rank of General or higher
3. Be within the city/hamlet limits (You will get a message that you are crossing the city boundary)
4. Not be in a Conquest Challenge with another clan
5. Have a Clan Shard in your backpack (These can be bought from various vendors)
6. Double click the Clan Shard in your back pack
7. Congratulations your Clan is now the new owner



Note: A Clan can claim only 1 Neutral City every 24 hours.

Conquering a Clan owned City/Hamlet when your Clan also owns Cities/Hamlets


In order to start a challenge against a Clan owned City/Hamlet, these preconditions has to hold true:

1. You must be in a Clan
2. You must formally declare WAR against the city owners (Or they must have done so against you)
3. You must have the rank of General or higher
4. You must be within the city/hamlets limits
5. You must have a Clan Shard in your backpack
6. The Clan you are about to challenge must not be in another Conquest Challenge
7. Your Clan must not be in a Conquest Challenge
8. Double click the Clan Shard in your back pack
9. Congratulations you have now initiated a Conquest Challenge



A City vs City conquest consist of 2 Stages:

Stage1:


Stage 1 lasts 4 hours.

The City that was issued a challenge against is invulnerable for these 4 hours.


All cities and hamlets belonging to the attackers will be vulnerable in this period.
Anyone (including Mercenary clans, allies etc.) can help the defenders by attacking the attacker's Clan Cities/Hamlet Stones.
If a Clan City/Hamlet Stone of one of the attackers Cities is destroyed during this time, ownership is transferred to the defenders.

A Conquest Challenge can end during this period if:

1. The total sum of CityPoints lost by the attackers exceed the CityPoints of the Defender's Challenged City. Defenders WIN.
2. The attackers have lost their last City/Hamlet. Defenders WIN.
3. A formal Peace Treaty between the Attacker and the Defender is negotiated. It's a DRAW.


If none of these conditions have been met during the 4 hour period then Stage 2 of the Conquest will commence.

Stage2:


Stage 2 lasts 2 hours.

During this stage the challenged City/Hamlet will become vulnerable.

All the Attacker's Cities/Hamlets will remain vulnerable.

A Conquest Challenge will end during this period if:

1. The total sum of CityPoints lost by the attackers exceed the CityPoints of the Defender's Challenged City. Defenders WIN.
2. The attackers have lost their last City/Hamlet. Defenders WIN.
3. A formal Peace Treaty between the Attacker and the Defender is negotiated. It's a DRAW.
4. The attackers destroy the Defender's City Clan Stone. Attackers WIN.


If, after 2 hours, there is no outcome the Conquest Challenge will result in a timeout. This means it's a draw.

Conquering a Clan owned City/Hamlet when your Clan does NOT own any Cities/Hamlets


When you do NOT own any Clan Cities/Hamlets you have to put up a “wager” in Gold for the Clan who owns the city. The exact amount has to do with the number of CityPoints of the City/Hamlet you are about to challenge.
You will get the “wager” back only if you WIN the Conquest Challenge.
If you do NOT win the challenge this amount of Gold will be transferred to the Clan that owns the City when the Challenge is over. This also happens in a DRAW.

In order to initiate a challenge against a Clan owned City/Hamlet while your Clan does NOT own any Cities/Hamlets, these preconditions have to hold true:

1. You have to be in a Clan
2. WAR must be formally declared between the two parties.
3. You must hold the rank of General or higher
4. You must be within the city/hamlets limits
5. You must have a Clan Shard in your backpack
6. The Clan you are about to challenge must not be involved in another Conquest Challenge
7. Your Clan must not be in a Conquest Challenge
8. Your Clan must have enough Gold in the Clan Vault to Challenge the City/Hamlet
9. Double click the Clan Shard in your back pack
10. Congratulations you have now initiated a Conquest Challenge
11. The person who initiated the Challenge is now the Challenger



The Challenger becomes a target for the Defending Clan.
His location will show up on all the Defender's members world and mini maps.
The Challenger is incapable to teleport, and if he logs out for whatever reason the Challenge is lost.

A No City vs City Conquest Challenge consists of 2 stages:

Stage 1


Stage 1 lasts 4 hours.

The Challenged City is invulnerable in these 4 hours.

A Conquest Challenge can end during this period if:

1. The Defenders KILL the Challenger. Defenders WIN.
2. A formal Peace Treaty between the Attacker and the Defender is negotiated. This means a draw.


If none of these conditions have been met during the 4 hour period then Stage 2 of the Conquest will commence.

Stage2:


Stage 2 lasts for 2 hours.

During this stage the challenged City/Hamlet becomes vulnerable.

A Conquest Challenge will end during this period if:

1. The Defenders KILL the Challenger. Defenders WIN.
2. A formal Peace Treaty between the Attacker and the Defender is negotiated. This means a draw.
3. The attackers destroy the Clan Stone of the Defender's City. Attackers WIN.


If, after 2 hours, there is no outcome the Conquest Challenge will result in a timeout. This means a draw.

NOTE: The Gold deposited by the Attackers will always go to the defenders unless the Attackers win.


Destroying a Clan Stone


A Clan Stone can be destroyed using this equipment:

* Siege Hammers (2 Handed Weapon)
* Different types of Battle Spikes (thrown weapons)
* Dynamically deployable Cannons
* Warhulk Weapons
* Ship cannons



When a City has changed ownership:

* If a bank is present, it's automatically destroyed, and the new owner will have to haul new building modules across the land to build it. These modules are heavy and if you overload, you can not use runestones or other means of teleportation.
* All members of the previous Clan currently bound to the City will be booted out
* The record of this Challenge will live forever.





Other information regarding cities

* You can only destroy one building per day. The only things exempt from this rule are:
1. Walls
2. Palisades
3. Decorations
4. Clan City Cannons
* You can disable buildings at all times.
* Disabling a building that has a local bonus (Gives attribute bonuses to all Clan Members when they are within the city limits) associated with it, will cause the Clan Members to lose the bonuses
* Disabling a Wonder will cause the global bonus to be removed
* Disabling Houses and Barracks will decrease the number of people able to bind at the city.
* All buildings can be repaired using repair shards and a repair hammer
* Different Cities have different abilities:
* There are 9 unique Wonders located in 9 different cities. These give Global bonuses to all members of the Clan that own it.
* Warhulks can be crafted only in certain cities.
* Coastal cities and hamlets may have harbors you can build Ships at.
* Mines producing a variety of resources can be found in various cities.
* Every city is laid out and strategically positioned for warfare .


Last edited by elysium on February 20th, 2009, 8:37 pm, edited 1 time in total.

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Posted: February 20th, 2009, 8:36 pm
 
elysium

Total Posts: 115
Location: Australia
Joined: December 2nd, 2004, 4:50 am
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First thing im going to play around with is this:

"Any item you delete from your backpack will stay in limbo for at least 5 minutes, and can be looted from your body. This is to prevent people from deleting items from their backpack just as they are about to die. "

Sounds dupe friendly. Maybe combine it with some server resets and see what happens, got to love untested content 4 days from release.


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Posted: February 20th, 2009, 8:50 pm
 
jahgreen

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I’m glad they fixed alot of the small annoying bugs. Like I said before I’m very impressed with their programmers and how quickly they have been pumping out fixed code.


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Posted: February 21st, 2009, 8:52 pm
 
Tault_admin

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Yea they are doing a great job on the patches. However im yet to see if they can actually handle the entire userbase.


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