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Patch Notes : DFO - General / Guide - Discussions

Posted: January 26th, 2009, 4:59 pm
 
Tault_admin

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Have you seen how often they are updating the game WOW. They are doing a new patch every other day. I still have faith in this game being amazing.


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Posted: January 26th, 2009, 7:53 pm
 
elysium

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Latest patch notes as of yesterday:

Fixes and upgrades in patch 100-103:

* A new lobby has been activated
* GUI has been reworked and completely reskinned
* Sprint hack from earlier builds have been fixed (for now muhaha)
* Vendors always place a marker on the minimap now
* Invisible items on hotbar has been fixed
* Camera modes have been updated. You can use the mouse wheel to zoom in and out
* City building mode camera has been fixed, so it never gets stuck
* Warhulk movement have been enhanced (You can use F12 to toggle camera modes when driving a warhulk)
* Mount controls has been tweaked.
* Mount movement bug where you, in some cases, would get stuck close to other players or NPCs have been fixed
* Rivers have been updated. If you go swim in a river, it will now carry you downstream.
* Swimming has been tweaked
* All attributes have been enabled
* Base attributes increasing will now display a signal to you
* Resource nodes have been tweaked
* Resource nodes that are empty will now display a proper message
* Clan Window and Journal window has been fixed. If a bug is encountered there it will not freeze the game
* If you get damaged just before you teleport, the damage effect will no longer say on your camera
* Progress bars will not potentially be hidden behind other windows anymore
* Extremely rare player trading problem have been fixed (dupe ?!?!?)
* NPC animations have been updated
* Many, many more chests have been added. These need specific keys to access them. You can usually find this on monsters nearby.
* Many toolboxes, weapon racks etc. have been enabled for you to loot around the world.
* Crafting window improvements
* Rune stones(Recall stones) have been enabled. Anyone can use a rune stone, but to bind a location into it, you need to be trained in that skill.
* A bug where you could not buy greater magic has been fixed
* You can now configure if you want hit sounds or not (A hit sound is a sound that is played when you do damage to something). It's option can be found in audio options
* You now start with one starter (conscript) weapon and you can change this, for a price, at a vendor
* You can now buy more slots for starter weapons at a vendor. (Maximum is 3)
* Directional attacks for all melee weapons have been added. You can slice vertically or horizontally. The default key for toggling this is 'T'.
* Animations for seize and knock back skills for melee weapons have been fixed
* Some problematic gank animations for Mirdain have been fixed
* Update and new features for the Clan Window
* Update and new features for the Player Journal
* Update to the high score lists.
* Many more quests added
* High score quests have been enabled
* Time limit highscore quests have been enabled
* Massive AI update: Many more monsters have been added
* AI behaviour has been severely improved
* More wildlife monsters (tigers, bears, lions etc) have been enabled
* Underwater monsters have been enabled
* Dungeon monsters have been enabled
* Monsters will now visibly taunt you (if you deserve it)
* Some monsters packs will be roaming: If you meet some monsters at a specific location, that doesn't mean that they will be there the next time you pass.
* Monsters will now sometimes send personal taunts to you
* Environment system have been fully enabled: Ambience and weather will now change in both time and as you move around areas. One Darkfall Day is now approx 5 human hours
* In game help has been enabled. Press the help button on the main menu to get to the help pages.
* Rest skill will now raise with use and as you get better you will regenerate faster
* Bindstone recall spawn timer has been fixed and you can now also cancel the skill by moving
* Updates to armor graphics
* Environment in Character Creator has been fixed
* The 'i' key no longer toggles mouse invert. To toggle use the option under Input Options.
* More player skills have been added.
* Clan cities belonging to your own clan will now display on your world- and minimap.
* You can choose what markers to display on your world and minimap by going to Options->GUI Options
* Initiating a clan conquest against a city will now display countdown timers on all the participants.
* Initiating a clan conquest will now display the challenged city and the challengers cities on the world- and minimap.
* Stats from all conquest will now be properly saved
* The city building process now displays the cost (in building modules) of creating a city building.
* A challenged city that has been taken over will now properly kick the people who are bound there
* City local bonuses will now properly be removed when the building is disabled, and re enabled when the building is enabled again.
* City local and global bonuses (get these by building a unique wonder) will now be enabled correctly again after a server restart
* Built Clan city cannons are now usable after a server restart
* Dwarven and Mirdain Clan Cannons now functional in all cities
* You now have to have the building modules in your back pack when building a city. You can no longer have them in the Clan Vault (so people can kill you and steal it when you are building a city)
* Entire world has been fixed to remove gaps in the world
* Updates to the world
* Riding skill has been enabled
* Buying clan shards has been enabled again


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