|
|
|
Page 1 of 1 |
[ 4 posts ] |
|
 In Search of MOJO for loading XML : Developer's Corner
|
|
Posted: May 20th, 2004, 8:23 am
|
|
|
|
Dreams
Dreams's Reps:
|
For some freakish reason I can not get my XML to load into plugin. tried 2 main methods but will not find xml is their maybe a different method or something I am missing
Only areas in SDK examples I can find for loading XML
'Lets create our window template from the schema we created
Set myWindow = PluginHelper.LoadWindow(App.Path & "VBControlsDemoPlugin.xml")
my 2 different attamts both ended in same exact problem XML failed to load
Set myWindow = PluginHelper.LoadWindow("F:PluginsDarkAgeofCamelotDATBdatb.xml")
Set myWindow = PluginHelper.LoadWindow(App.Path & "datb.xml")
someone maybe shed some light on this problem it seems so easy and that is more than likely why I am having so much trouble .. something simple I am missing I am sure of it
|
|
|
|
|
Posted: May 20th, 2004, 8:38 am
|
|
|
|
Admin
Admin's Reps:
|
See one of the new ffxi scripts for route pathing. He has a nice example on how to load in a .xml file.
|
|
|
|
|
Posted: May 20th, 2004, 2:19 pm
|
|
|
|
Dreams
Dreams's Reps:
|
hmm maybe this will be of more help to me if someone might be able to outline the exact minimum requirements needed by Big Poppa (Xunleashed) in order to load plugin. The pathing I have makes no sense as to why it is not working so it might very well be a possibility that something else is missing and I am getting that error from fall back.
I am however looking through the scripts still I hope you all dont mind but as I get free time I think I am going to start compiling some of this stuff into a primordial ooze of a manual instead of this BBS .. I am on of those people love to hate BBS since they left the original Renegade software( amongst others) in 2400 baud modem era.
|
|
|
|
|
Posted: May 20th, 2004, 2:35 pm
|
|
|
|
Dreams
Dreams's Reps:
|
I was looking through the scripts was not sure why since what I am doing is a plugin. Upon looking through it I noticed many of them are using GetXUnleashedDirectory() and then appending the rest to the path however that will not work in the design of a plugin instead of a script all or rather probably a very large portion of the Xu Scrippting language that is very handy in scripts running through your scripting engine is unusable when making a plugin say from VB or C++ etc. Then I searched through the one FFXI plugin and unfortunately that one is a service plugin and just like DAOC does not supply source.
|
|
|
|
|
Who is online |
|
Users browsing this forum: No registered users and 5 guests |
|
|
|