taultunleashed logoleaking memory? : Developer's Corner
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leaking memory? : Developer's Corner

Posted: March 12th, 2004, 12:40 pm
 
xyloexile
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Developing a plugin, i do a number of screen captures, create objects, etc. After a number of runs, I suddenly get the same pixel no matter where I sample. As I leave the game (textdx9) I get no errors, but when I leave XU, an alert comes up and is immediately killed. I suspect there was a vb/scripting engine crash that I can't detect or handle.

When I use "dim fs as new scripting.filesystemobject" do i need a matching "set fs = nothing" later to deconstruct it?

Chomping at the bit for repaired .net language support -

xyloexile


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Posted: March 12th, 2004, 12:41 pm
 
WyvernX
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I would suggest doing that regardless. And, do not hard stop your scripts with f12, gracefully close the scripts so that you can release all objects before you close.


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Posted: March 20th, 2004, 5:18 pm
 
XScripter
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Also, if you can help it...don't use the scripting objects with .NET. If you're going to be using the .NET Framework, I would highly suggest taking a look at the System.IO namespace...the File and Directory objects, while not being quite as EASY as the the MS Scripting runtime, are much more efficient and prevent the exact concerns you're raising here (and don't require a COM Interop assembly). :)

Best of luck!


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