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EVE Macro: ACtools Autojetcan : EVE Online Bots Hacks | EVE Bots Hacks

Posted: October 6th, 2005, 7:25 pm
 
strickland

Total Posts: 15
Joined: December 1st, 2004, 6:04 am
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Works with 1280x800
You may need to make your on Objects


(!empty($user->lang['IMAGE'])) ? $user->lang['IMAGE'] : ucwords(strtolower(str_replace('_', ' ', 'IMAGE')))

(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
Constants
  CurrentProcedure = 1
End

Constructs
  Procedures = List
End

SetActiveWindow EVE
Procedure StopOnSwitchedWindow On WindowChange //stops macro
  Stop
End

ClearGlobalKeys

// Loads Procedures
ListAdd Procedures, Start          // Procedure 1
ListAdd Procedures, Transfer      // Procedure 2


While 1=1
  Call Procedures[$CurrentProcedure]
  Delay 100
End


Procedure Start

  Delay 1 sec
  IsObject Pyroxeres at 83, 438
    Setconst $CurrentProcedure = 2   //
  Else
    IsObject Veldspar at 83, 438
      Setconst $CurrentProcedure = 2   //
    Else
      IsObject Plagioclase at 68, 436
        Setconst $CurrentProcedure = 2   //
      Else
        IsObject Scordite at 83, 438
          Setconst $CurrentProcedure = 2   //
        Else
          IsObject Kernite at 83, 438
            Setconst $CurrentProcedure = 2   //
          Else
            IsObject Omber at 83, 438
              Setconst $CurrentProcedure = 2   //
            Else
              IsObject Hedbergite at 83, 438
                Setconst $CurrentProcedure = 2   //
              Else
                Setconst $CurrentProcedure = 1 //
              End
            End
          End
        End
      End
    End
  End
End


Procedure Transfer
  Delay 3 sec
  MousePos 83, 438
  Delay 100
  DragTo 83, 284
  Delay 100
  Setconst $CurrentProcedure = 1 //
End


Object Kernite
  81=0,0|62=0,2|67=0,4
  77=2,0|82=2,2|59=2,4
  107=4,0|110=4,4
End

Object Pyroxeres // 83, 438
  177=0,0|81=0,2|105=0,4
  110=2,0|129=2,2|200=2,4
  246=4,0|235=4,2|220=4,4
End

Object Veldspar
  123=0,2|217=0,4
  221=2,0|237=2,2|237=2,4
  247=4,0|228=4,2|249=4,4
End

Object Plagioclase // 68, 436
  114=0,0|93=0,2|139=0,4
  178=2,4
  122=4,2|55=4,4
End

Object Scordite
  183=0,0|137=0,2|194=0,4
  150=2,0|221=2,2|105=2,4
  150=4,0|235=4,2|155=4,4
End

Object Hedbergite
  68=0,0|82=0,2|57=0,4
  252=2,0|73=2,2
  244=4,0|52=4,2
End

Object Omber
  252=0,2|51=0,4
  107=2,0|251=2,2|208=2,4
  167=4,2
End


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Posted: October 24th, 2005, 7:06 am
 
vid304
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how do i bring this script in the game? how does it work at all? im new here


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Posted: November 8th, 2005, 7:54 pm
 
eveoffline
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I'm also new and don't know how to incorporate this into the game. Can you post the steps? thanks.


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Posted: January 8th, 2006, 6:05 pm
 
kenpachisama
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Simple and works just fine thanks.


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Posted: January 18th, 2006, 9:55 pm
 
caledric
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Could you explain a bit more on how to set my own objects? I'd like to use this for jaspet, and Hemorphite as well


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Posted: March 3rd, 2006, 4:59 pm
 
smirko

Total Posts: 77
Joined: April 2nd, 2005, 8:11 pm
smirko's Reps: 0
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Active User > 50 Posts
is this script *vbs? or does it works with other macros too?


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Posted: April 19th, 2006, 5:12 am
 
wormhole
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I Cant Get It To Work :/


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Posted: April 19th, 2006, 10:14 am
 
tault_buckw1
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Read the AC Tools documentation. You need this program in order to use the script.
Object are the type of roids. I don't use AC Tools so I can't help much further.


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