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[ 15 posts ] |
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 EVE: EVE Mining script 1.1 by Pain : EVE Online Nerfed Info
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Posted: July 1st, 2005, 10:20 am
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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First I apologize for this big text !
I did some chances in the main code, so it's a little bit faster now.
In addition, I corrected some errors (sorry Koni) and luckily I found a solution for the problem detecting the right color value inside the cargo load bar or just to detect if the cargo hold is still full or not.
First of all, the old method was to check a single pixel near the end of the cargo load bar for any changes. This cargo load bar is light blue when your cargo hold is empty and it's fully orange when you are full of stuff, going from 0-100%.
The bad thing is that the graphic engine of EVE is changing the color-dithering of this bar, depending on the sunlight and it's angle.
So your reference color spot, to detect the cargo hold, can be come completely useless during the mining process.
Now I wrote an auto-detection method to analyse the cargo bar, checking it's exactly position on the screen and the behavior of the sunlight.
This method "searches" for the vertical and horizontal position on the screen, inside a specified area. After the detection it measures the color distribution all over the bar and automatically selects the needed reference spots for the cargo load detection.
All the former features from Koni are still available, but some were optimized for speed and reliability (and also anti-cheat-detection).
It's a really nice script and Koni did a really good work building the basic structure of it .
At the moment I'm testing it for bugfixes, but it runs smooth for 3 hours of mining now, giving me millions of ISK
If you want it as soon as possible, I can, of course, post it here, but normally I check my code for user-friendliness and bugs first.
This is how the script works:
1. You start from inside your station
2. Undocking and warp to your minefield
3. Selection of an asteroid out of the scanner list and locking it as a target
4. Approach towards the asteroid.
5. Activation of mining lasers when in shooting range
6. Scanning your cargo hold until the ship is full (It can be less than 100% load but never under 97.5%, due to functionality)
7. Deactivate lasers and warp back to your station (using insta-bookmark which is explained below)
8. Docking
9. Moving your mined minerals into the item hangar
10. Start again
At the beginning is was a little bit tricky to find out the right user settings, Koni used during the development, but I can help you now:
A) Open the script file with a text editor. Look for a section called "USER SETTINGS". There you can change the order of your bookmarks and the position of the targeted asteroid from the scanner list. Important is to set number of mining lasers you want to use (max. 5) and the number of harvesting loops you want to run (something around 20 should be okay for a first test). Enter the maximum speed of your ship. There is another option to set the medium distance of the asteroids when you come out of warp. You can optimize it later. Speed and distance are generic values to calculate how long your ship needs to approach an asteroid. Store the file in the XUnleashed directory into the subfolder named "Scripts". Watch out that the filename ending is ".vbs" and not something like ".txt"
B) You have to use a resolution of 1024x768 Full-Screen
C) Make a new shortcut for "Exit Station" in the settings menu and set it for CTRL+E (thats not standard!)
D) The shortcuts for your weapons (1-5) have to be F1 - F5 (standard).
E) Use a color scheme which is relatively dark for better performance. Rightclick on a window and set the main color of the user interface to a darker color (I use dark blue). Don't set your main window transparency to more than 50%
F) Set your ingame windows like Koni mentioned before:
- Minimize your LEFT main selection bar (you can than only see the icons and not the names below)
- Dock your "People & Places" window in the upper left corner.
- Dock your "Scanner Window" in the upper right corner.
- Open your ships cargo hold.
- Start the script getpixelcolordemo.vbs from the XUnleashed Scriptlauncher. You'll see a little window showing the actual mouse coordinates.
- Now move the left side of the scanner window to a x-position of 680 and the bottom to a y-position of 260.
- Then set the right side of the "People & Places" window to 350 (leftmost pos) and its bottom to 240 (uppermost pos).
- Now dock your cargo hold window directly under the "People & Places" window, check the right side is at 350 and move the bottom to y=400.
- You should do this as accurate as possible, but there is no need that you exactly hit the right coordnates (+/- 2 pix should be ok).
- You can close the getpixelcolordemo now.
- Now fly into an asteroid field of your choice, but a security level 1.0 system and a station inside this sector are recommend.
- Switch your "People & Places" window to "Places".
- Approach a nice group of asteroids, stop your ship, and create a bookmark of this position. Name the bookmark like "2. Minefield", "B-Asteroids" or whatever you like. The only need is, that the bookmarks are in the right order and the mining field BM has to be in the second place.
- Next is the station. Now we go for that bookmark we use as an "Insta-Bookmarks". This means that when you're dropping out of warp speed and you reach cruising speed, you are right in the docking range of the station. Select a station of your choice and warp to it (15km distance). After you drop out of warp, don't do any manoevers. Just stop your ship. People who are familiar with creating "Insta-Bookmarks" can skip this section.
Move your view so that you see your ship from above and zoom out until you see the station too. Zoom out a little bit more. Now we have to create a bookmark which is "behind" the station, so next time when you are warping to this BM you come out directly in front of the station and in docking range. So look again to your view from above. Notice the angle you approach the station, elongate your flight patch and focus a point which lies ~2000m behind the station. Manually fly towards it. After you reached this position, stop again and bookmark it into your "People & Places" windows. This bookmark should be named "3. Insta", "C-StationWarp" or whatever you want, but it needs to be in 3rd place in your "Places" list.
The last bookmark is very easy. Just turn around, right-click on the station and create a bookmark. Name it like "1. Station", "A-Dock" , but keep in mind that it has to be in the 1st place of your bookmarks list. The type of the bookmark should be "Station" this time. The other bookmark types are "Coordinate".
- Now we have to set the scanner. Click the "AUTO" tab inside the scanner window, then click "Settings". There you can select which kind of objects will be detected. Unmark all of them, but "Asteroids" (second line from the top). Remember to stay in "auto mode" while running the script !
- Dock at the station by clicking on it or use your 1st bookmark (right-click).
- Now for the last part. Open your item hangar and dock the window at the bottom in the middle of the screen. When it's docked, move the top edge upwards, so that it covers 33% of the screen height. The left and right edge should each be placed ~33% towards the left and right screen border. Your hangar should now be in the lower middle of the screen, using one ninth of the whole screen area. That's it.
G) Open the "Fitting" menu inside the station and place your mining lasers, starting from the 1st slot (clockwise).
H) Now you're ready to make BIG money. Select the script in the XUnleashed script launcher and start it. Remember to only activate it while you're docked inside your station and your cargo hold is empty ! You're able to start it outside too, but I would not recommend it.
Plans for the future:
- Auto-detection of all used windows, independed of their position in the user interface
- Adding functionality for using "Windows Mode" , not only full screen
- All resolutions should be supported.
- More stability in the sub-routines.
- Better asteroid depletion function
- Support of more minefields and stations inside the same sector
- Improvement of anti-cheating-detection
- Support of mining drones
- Support of multiple minerals
I hope you enjoy,
Pain
19.09.2004
Changed cargo hold scanning now using image analysis (V1.1)
20.09.2004
Improved code
21.09.2004
Added a emergency warp back time (mining time out)
Added more stability to the cargo hold scan (V1.1a)
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Posted: December 10th, 2005, 1:17 pm
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sylem2k
sylem2k's Reps:
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hum how can i set scanner to auto ><
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Posted: December 10th, 2005, 7:59 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Isnt there just a little button to select it?
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Posted: December 30th, 2005, 10:50 am
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tault_reser
tault_reser's Reps:
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I cannot seem to find a button for auto on scanner =/
Also I have my scanner as small as it will possibly go and the x and y coors you have given need it to be smaller... how can I do this??
Reser,
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Posted: January 4th, 2006, 12:32 pm
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acigolf
acigolf's Reps:
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where can i download xunleashed?
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Posted: January 4th, 2006, 3:09 pm
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Posted: January 8th, 2006, 3:36 am
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dorrin25
dorrin25's Reps:
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which "scanner" are we talking about? The overview, or do we have to have the scanner window open (alt-something or other)?
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Posted: January 8th, 2006, 3:37 am
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dorrin25
dorrin25's Reps:
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which "scanner" are we talking about? The overview screen, or the actual scanner window (which would require scanner drones)?
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Posted: January 8th, 2006, 10:49 am
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Posted: January 22nd, 2006, 2:30 pm
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nikeplektrum
Total Posts: 673
Joined: January 7th, 2006, 5:30 am
nikeplektrum's Reps: 1
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still working good?
_________________
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Posted: January 22nd, 2006, 3:20 pm
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Posted: January 22nd, 2006, 5:49 pm
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tault_buckw1
tault_buckw1's Reps:
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Guys, the whole GUI interfacce was drastically different in 04 when this script was written. Any reference to the scanner is obsolete. Scanner used to used in place of overview. Only scripts written after Cold War will be anywhere close to workable.
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Posted: January 22nd, 2006, 9:47 pm
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Posted: January 23rd, 2006, 3:43 am
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nikeplektrum
Total Posts: 673
Joined: January 7th, 2006, 5:30 am
nikeplektrum's Reps: 1
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yeah i´ve tried a few... clen the forums and move all pre Cold War to nerfed?
_________________
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Posted: January 23rd, 2006, 11:05 am
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Ill move some of them because certain ones im sure can be edited to work with RMR. But this one is moved 
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