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[ 11 posts ] |
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 EVE: eveMiner v2.0 BETA : EVE Online Nerfed Info
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Posted: July 1st, 2005, 10:22 am
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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eveMiner 2.0 (BETA) is now released!
I have completely !@#$%^&* the ALPHA code, so pay attention to the changes.
All the relevent files (Classes, Configuration, Includes, Logs) have been
moved under the eveMiner_v2.0 directory. So that you should have a directory
structure somewhat like this:
Scripts\
eveMiner_v2.0\
classes\
EVE_CharacterSheetClass_v01.vbl
EVE_ConfigurationClass_v02.vbl
EVE_ContainerClass_v02.vbl
EVE_DebugClass_v02.vbl
EVE_FolderClass_v02.vbl
EVE_ShipClass_v02.vbl
EVE_UtilitiesClass_v02.vbl
configuration\
1024x768_EVE.ini
1600x1200_EVE.ini
1600x1200_EVE_SkillsTest.ini
include\
EVE_GlobalVars_v02.vbl
EVE_SkillConstants_Noob.vbl
EVE_SkillConstants_Template.vbl
1024x768_EVE_INFO_v02.vbl
1600x1200_EVE_INFO_v02.vbl
logs\
Logs.txt
eveMiner_1600x1200.vbs
eveSkillTest_1600x1200.vbs
The classes are completely decoupled, I think. That is to say, there should be
no implicit reliance within the classes on global variables any more. If you
find something like that, let me know so that I can clean it up.
I didn't include any scripts other than 1600x1200 this time, it should be easy
enough for ya'll to figure out how to do it yourself if you want another resolution.
Hope ya'll enjoy!
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Posted: July 22nd, 2005, 8:58 am
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x infinity
x infinity's Reps:
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Are you selling this on ebay??
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Posted: July 22nd, 2005, 11:57 am
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Tault_admin
Total Posts: 29974
Joined: November 9th, 2002, 9:57 am
Tault_admin's Reps: 1444
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Eh nope. This is a xunleashed item i moved from the old site and put on the new site.
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Posted: July 22nd, 2005, 2:03 pm
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x infinity
x infinity's Reps:
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Just an fyi there is a guy selling this on ebay probibly one of the other members. And i cant get this to work. when i start this it goes off right after i start it.. can you help me out?
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Posted: August 28th, 2005, 5:27 am
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qwerewe
qwerewe's Reps:
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how do you open the scripts
keeps saying error windows script
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Posted: August 28th, 2005, 5:30 am
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qwerewe
qwerewe's Reps:
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ps.
(\_/)
(0.o)
(> <) <----- this is bunny
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Posted: August 28th, 2005, 6:40 am
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redneckbubba
redneckbubba's Reps:
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I wrote the library back at the beginning of the year. But I haven't played eve for the past five months.
I am just getting back to EVE now and I am thinking that I will look at the MaxCOTE script instead of attempting to breath life back into this one. I'd suggest you do the same?
I suspect it would take a bit of rework to get it back in shape.
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Posted: August 28th, 2005, 7:29 am
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welgill
Total Posts: 13
Joined: July 28th, 2005, 6:13 pm
welgill's Reps: 0
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The MAX miner is ok but I paid for Xunleashed why on earth would I want to buy yet another program to run scripts from here lol I prefer to use Xunleashed thats just my 2 cents and all Would love to see this working again
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Posted: August 28th, 2005, 8:07 am
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tault_smurf300
tault_smurf300's Reps:
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ok mate i have dl this, now how do i get it working, i have it all extracted in a folder, just dont know how to use em 
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Posted: August 28th, 2005, 11:54 am
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tault_smurf300
tault_smurf300's Reps:
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so does no one know how to explain this?
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Posted: August 30th, 2005, 3:07 am
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tault_dalgy
Total Posts: 15
Joined: August 21st, 2004, 4:49 pm
tault_dalgy's Reps: 0
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Doubt it will work with the latest patch ........
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