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EVE protocol : EVE Online Nerfed Info

Posted: June 7th, 2004, 1:23 am
 
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Some days ago I thought abou game protocol... And look what i think:

If someone can sniff the game packets and decode them to get protocol, programmers will be able to write down some little program to use game fetures without running the game client. 4 exsample: if I will have that part of game protocol, that logins to server and that part of protocol commands that starting a skill training, Ican write tool that will manage skill training without starting the game. I think it will be very useful. As for me - I can't start the game on my work computer because i will be punished for that. :)
So there is a question: does anybody have such tools or RFC for game protocol?


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Posted: July 3rd, 2004, 1:55 pm
 
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as far as i know so far no one has succeeded in decoding the actual core of eve...


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Posted: July 4th, 2004, 9:46 pm
 
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what about a fake server so you can play single player?


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Posted: September 21st, 2004, 1:26 pm
 
tault_xandlais
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Tault Community (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
what about a fake server so you can play single player?
And what would be the point of this? okay, so you could go into any system you want, own all the POS out there, etc, and only have to deal with the npc rats, etc... but you couldn't possibly carry that over to on-line, since your character and all info for it is saved server-side. Besides, look at what kind of a server-system they're running, I don't think you could do it on a home PC.


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Posted: September 21st, 2004, 1:26 pm
 
tault_xandlais
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Tault Community (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))):
what about a fake server so you can play single player?
And what would be the point of this? okay, so you could go into any system you want, own all the POS out there, etc, and only have to deal with the npc rats, etc... but you couldn't possibly carry that over to on-line, since your character and all info for it is saved server-side. Besides, look at what kind of a server-system they're running, I don't think you could do it on a home PC.


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Posted: April 15th, 2005, 3:03 pm
 
tault_dajerca
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i hear you can transfer characters for a relativly cheap price.$10 or something like that after you load up on minerals ect. would you be able to transfer it to the online server then... just make the game think it is playing online so it keeps that world clock and date i am sure is one way of them to catch peoplee... who knows but if someone figures that out lemme know My eve character name is Dajerca Melynnper.... I welcome convo's about some macros to help with mining... i have tried the add on's link nothing there ...


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Posted: April 23rd, 2005, 5:48 pm
 
tault_buzzworld
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the chars that are transfered are still located in the server


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Posted: December 14th, 2005, 4:39 pm
 
tault_aradon
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best i have heard is someone creating a new macro, it basically is operated by a personal command console that runs through the client, it launches with the client and operates WITH eve's protocol, so that no one from eve can detect it as it is THEIR code that they see...

Might get them to post details of it here.


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Posted: April 25th, 2006, 1:10 pm
 
tault_buckw1
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nerfed, any mods to client side Python code is caught failrly quick.


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Posted: April 25th, 2008, 8:48 pm
 
joktar
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And what if we don't _change_ Python bytecode but hook into blue.dll and run our own code? -:)


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