http://sweangels.no-ip.com/enemy_alerter_06.rarThe main purpose of this scanner alerter is to warn (in future versions also to act)
if an NPC, player with bounty, or a player with lower security status than 0.0 enters
your scanner range.
Best usage is when you are in an asteroid belt and do not want to sit and stare at your
proximity scanner.
Note: Even though tested with 100% succes, if used elsewhere (in stations, in warp,
gateing...) the alerter may not work properly.
The programming of the alerter is not very "clean" at it's current state since it is
only based on the presumptions of the CCP memory injections (code that is sent to your
computer residing in the RAM). As more versions come, this problem will hopefully be
eliminated.
To bring you the best results, the early versions will have a few restrictions to
minimize all kind of errors and bugs. Such as 1024x768 resolution only...
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Current Version:
v0.6 - When you activate the dragn'drop function it will check if there are minerals
in your cargo hold before trying to move it. I also widened the randomized variables
in all mousemovements.
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Version History:
v0.52 - Made a few more randomized variables so that the trainer won't be detected if
CCP tries to figure out it's pattern. Also fixed so that the program no longer locks
keyboard input when moving minerals, since it made it hard to pause/stop the program.
v0.51 - I have added several "checks" that will try and help you set the trainer up.
If the trainer crashed or something unpredictable happened, this version will tell you
what happened and how to fix it. Hope this helps abit.
v0.5 - A few bugs were fixed, and i added the possibility to press "ctrl-r" to enable
a "Click and drag" function (with randomized coordinates to avoid detection).
The purpose of this function is to eliminate the very boring mousemovement
that you do when you move your minerals from your cargo hold to a container.
You will still need to setup your cargo windows as explained in v0.4.
v0.4 - Introducing the "Automining macro" embedded within the Alerter.
Since this function was very wanted, i havn't had time to finish of and adjust
other functions in the program.
So while this version still being a beat, i beg all of you to bare with me for some bugs.
Automining:
In order to finish this function quickly, i have left out some
"preparation setting" you will have to manually configure.
So i made a checklist that will not be needed in later versions.
1. Check that "Ctrl-SPACE" will stop your ship (default).
2. F1-F8 should turn on/off your highpowered slots (default).
3. Your left hand meny should be minimized.
4. Your hipowered slots should only contain mining lasers.
5. Before you start, go to a station and put your windows in the
upper left part of your screen, like this:
When all the above is checked, enter an asteroid field, set your scanner
to transparent mode (pinned) like this:
Also make sure your range tab looks like this:
Then start the alerter and hit "Ctrl-m" as soon as
the alerter has started (very distingt sonar sound) to begin automining.
v0.3 - To achieve best scanning results some "restrictions" has been added untill further
memory adress ofsets has been cleared out:
- You need to play your game in fullscreen 1024x768 pixels in widescreen mode.
- It is imperative that you keep your scanner window in
the black area at the top of your screen.
- Do not cover the scanner window by another.
**These restrictions will be removed in the future.**
This version's triggers are:
- A PC/NPC targets you
- A player with bounty player enters your scanner range.
- A player with negative security status enters your scanner range.
V0.2 - Detects if you are running "transparent mode" or "non-transparent mode" in the
scanner window.
Detection accuracy 90% due to "multicheck".
HotKey pause (Pause/Break).
V0.1 - Triggered by: NPC who enters your scanner range.
Emits a soundfile when triggered.
Detection accuracy about 80%.
HotKey shut down (Ctrl-X).
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F.A.Q
Q: How do i know that the alerter is working?
A: If you hear a "sonar sound" everything is in order and enemies will be detcted.
Q: What if nothing happends?
A: If you do not hear the sona sound you most probably haven't read the instructions well,
did you put the scanner on Auto? Is the scanner window in the black area at the top of your
game screen? Is the arrow in the "STAT column" pointing down?
Is your scanner window in "pinned mode"?