Daily Cash
Tech 2 Production with BPOs. This ranges from easy to impossibly hard, depending on your BPO. Some BPOs have small profit margins (most low-end ships, many larger guns, etc) and it is very important to minimize build cost on these items. Building your own components, and working to ge the lowest prices on minerals, tech 1 items to build from, and advanced materials is critical. For a low or high margin T2 BPO, the harder part is getting them to sell. For most BPOs, it is critical to put orders around EVE and make sure they are the lowest priced on the market daily in order for them to sell in volume. This often takes a lot of work, and can turn this category into something that nearly seems like an Hourly activity, with your profit depending on how long you can spend flying around lowering the prices of your orders.
POSs. Right now, the margin is in a bit of a ditch. Your main goal should be to produce something in demand: advanced materials. You can buy your raw materials off market if you need to, or get contracts with other builders, or mine it yourself. However, the main goal is to produce a marketable advanced material that will sell in volume.
WARNING: Ice is not free, even if you mine it.
BPCs and other researching. You can copy BPOs to make BPCs you can sell. I would avoid ship BPCs altogether as these are in a complete glut at the moment. The most in-demand items at the moment are BPCs of good tech 2 items, packages of BPCs for large numbers of items (for corps), and packages of pre-researched BPOs for large numbers of items. Avoid battleship BPC selling like the plague unless you have a BPO already. Don't buy a new BPO off the market when you can get a researched one cheaper from another player. And minimize your lab costs by moving to more distant labs.
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