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Alchemist Guide from 20-30 : EverQuest 2 General Discussions

Posted: January 29th, 2005, 12:42 pm
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found this guide Here

Also see admin 10-20 guide here

Alchmist Guide from 20-30
Ok so you have just dinged to lvl 20 and are a full fledged alchemist. Now what? I can only tell you what I did to accomplish level 35+

20-30 was nothing but carbon inks. It’s the fastest way to get levels and make that quick cash you need to buy more regents. Making pristine carbon inks require 4 subcombines then the final combine. Yes that 5 combines to yield 1 Pristine Carbon ink, however at level 20-25 you will get decent experience. Just creating 1 stack of pristine carbon inks will net you about 30% exp. The joy of the inks are that you can use them for our spells. In the average we get about 4 spells a level, not including Advanced Alchemy XX.

So lets say you make 1 stack of pristine Carbon inks. Already after the 5 sub combines of each you have gained about 30% exp into 20. Then you have 4 new spells for level 20. Using the pristine inks, solution and candle you then create four 1st time spells. Each of them will net you at least 5% per. So in total you are already half way to 21.

That leaves you with 16 more inks to use at your disposal. From here it is up to you what you want to do. You can either create more spells, which will net you 2-3% per or you can sell the pristine carbons inks for a VERY hefty price. I sell my pristine for no lower then 40sp per.
40x16= 6g40s

Granted prices per very on market, but I have had no problem selling the 200 pristine inks I have made for 40sp per each.

If you are diligent with this for 10 levels you can make a lot of gold and gain levels pretty quickly. Also bear in mind the profit you get from the inks is going to be gone in a matter of mins as you have to put it back into your stash to start the vicious cycle again. I make it a point to keep ½ of my profit in the bank rounded to the nearest gold, so in the example above I would bank 2gp and use the other 4gp40sp for regents.

Basically rinse and repeat until you hit level 30.

Few tips and tricks I have learned over the past few weeks in grinding out levels.

Tip 1:
Belladonna, Carbonite Clusters and Severed Ash.

Buy it all up. Don’t spend more then 3.5sp per. Blow everything you have to get your stocks of this.

But isn’t 3sp.5cp a lot for regents. Yes it is but look at this break down.

3sp.5cp for 1 belladonna root
6cp for candle
18cp for water
For a total of 3sp.39cp per combine.

There about a 60% chance you should get 4 oils/washes out of this. Each of them sells for 2sp. So right off the bat you gain 8sp per 1 belladonna or a 5sp41cp profit per combine.

It’s a sellers market.

Every other class is dependant on us with exception to cooking type of people. Your making over 100% profit on the combine for selling them at 2sp per. I suggest if you want repeat customers you never go higher then that, in fact its good to even sell them for 1.5 each. It cuts into your profit but builds you a nice solid rep which you will have to have once you get to tier 4 crafting.

Tip 2:
Thylakoid Resins are the cheapest to make because they require severed ash or belladonna. Never use belladonna for this combine. Only use Ash. Its about 2sp cheaper then belladonna.

Tip 3:
Rough Agate vs Carbonite clusters.
Metal regents are superior in creating pristine items over their organic counter parts. Carbonite clusters have a higher durability then Agate. So always go for the metal regents first.

Tip 4:
Don’t price gouge. It is not worth it. People will remember you and will not buy from you. When you get to tier 4 and above its even more critical to make repeat buyers. It’s the only way to survive especially when 1 regent costs 7sp per.

Tip 5:
If someone offers you regents for tempers/oil etc give them a price break. Typically I sell my stuff for 5sp per without regents, but if someone provides me the regents I sell it to them for 2sp per. Win win situation.

Anyway just food for thought for all your alchemists out there. Good luck.

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Posted: February 4th, 2005, 6:38 am

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Joined: January 17th, 2005, 11:44 pm
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not that its a big deal but why would you pay 18cp for water? the aerated stuff works and only cost 6cp. And when doing a few thousand combines every penny helps

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Posted: February 4th, 2005, 10:36 am
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All WORT were nerfed to only sell back for 5c each to vendor.

You can no longer make easy money as an alchemist unless you sell to other players.

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Posted: February 4th, 2005, 12:23 pm

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Joined: May 1st, 2004, 4:00 am
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What is a WORT?

Use Search first, ask questions later!

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Posted: February 4th, 2005, 3:56 pm
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Ya big deal just make inks. They didnt nerf it. Dosent hurt alchemy any

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Posted: February 4th, 2005, 4:05 pm

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Joined: May 1st, 2004, 4:00 am
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Yea, I usually make essenses anyway, since they give the most exps.

Use Search first, ask questions later!

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Posted: February 15th, 2005, 9:18 am
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Dont think you can sell em with out trubles for that high price !!! :roll:

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