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Beta update notes 2/10-2/13 : EverQuest 2 General Discussions

Posted: February 14th, 2006, 5:56 pm
 
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Beta Update Notes : February 13, 2006 2/13/2005 8:45 pm

*** Kingdom of Sky ***
- Various changes, fixes, and polish have been made to Kingdom of Sky zones and population.

Achievements:
- Achievement experience will now be granted for quests that are not grey (previously, you would only receive experience for quests greater than or equal to your level).
- The achievement respec cost stops growing after 5 (instead of 6) times.
- Killing certain NPCs will now grant achievement experience.


Tradeskills:
- Adjusted the stats on all of the 60-70 tradeskill made armor. Changes were made to even out the balance of the items a little better.


*** Player-versus-Player ***
- Spell casts will not fail after the initial cast due to being too far away as long as the target stays within 2x the spell's range.
- Neutral players who evac within Freeport and Qeynos will now be taken to Antonica and Commonlands.
- PvP Group and Con Changes:
* Groups targeted by opposing faction now show members as Heroic.
* Raids targeted by opposing faction now show members as x2,x3,x4 respectively (NOTE: Raid size is defined by number of members, not group layout).
* Targeting rings, encounter arrows, and tab targeting now exist on the PvP group of the opposing faction. That is, anyone in my group or raid will show up as part of my encounter to someone of the opposite faction.
* If a group has a character in it that is normally not attackable to you, they will become attackable if other group members can be attacked by you. That is, a level 60 can attack a level 10 if the 10 is grouped with someone who is 52 - 68.
* If a group has someone in it that is normally too high to attack you, everyone in the group will display 1 up arrow.
* If a group has someone in it that is normally too low for you to attack, everyone in the group will display 1 down arrow.


*** City Guards ***
- Guards of opposing alignments will now attack each other.
- Guards can now potentially give experience or treasure if they are defeated.


*** Items ***
- Imbued rings have had their stats modified to be more focused toward the imbued stat. Pristine Imbued rings of both common and rare varieties now carry the greatest benefit with decreasing benefit in the lower quality rings. The trigger percentage for the effects the imbue grants has been increased for all imbued rings.


*** Combat ***
- Spell casts will not fail after the initial cast due to being too far away as long as the target stays within 2x the spell's range.
- NPC racial abilities that placed reactive taunts on players will no longer taunt other enemies that strike that player.

Brigand changes:
- Amazing Reflexes no longer increases hate and allows a brief movement speed bonus after it breaks.
- Ruse now triggers only on melee damage and does not have a power cost when it triggers.

Illusionist changes:
- Personae requires a 10 second casting time as with other permanent pet summons.

Monk changes:
- Silent Palm has a shorter duration but does not break when taking damage.

Paladin:
- The Power Cleave line no longer requires a two handed weapon.

Shadowknight changes:
- The Cleave Flesh line no longer requires a two handed weapon and had its wisdom debuff increased.

Warlock changes:
- Netherous Realm's debuff effect will no longer cause triggered effects other than its own.


*** User Interface ***
The target window will no longer resize and send the epic flag off the bottom of the window.


*** UI Files Updated ***
eq2ui_specialelements.xml
eq2ui_mainhud_target.xml
eq2ui_mainhud_impliedtarget.xml

-The EverQuest II Team

Beta Update Notes : February 11, 2006 2/11/2005 4:00 pm

*** Kingdom of Sky ***

- More changes and polish have taken place in the Kingdom of Sky.
- An floating isle arena is now available
- "Intercepting Stones" and "Sunwalker and Stones" can now be completed.
- Torpid Bloodblooms should no longer act like furies. They've now
trained in the deadly art of assassination.
- Fixed an issue that was causing some pets gained through the
Achievements system to be unresponsive.
- You will now get a loot lotto window on the loot drops inside the
treasure chests at the end of the Halls of Fate event.
- Some of the silent sentinels within the Sanctum of the Scaleborn have
become further enchanted and can see invisible enemies.
- The /achievement_clear command is no longer available. Instead, you
will need to speak with specific merchants to respec your achievements,
for a price (Note: These merchants may not be available for a few days).


*** Gameplay ***

- Guild Bank Events will now download on demand rather than on login.
This should improve login times for players on slower connections if
they are in large active guilds


*** Items ***

- "Blissful Awareness" (Quest reward from "High Shaman of the Rockpaw"
in The Qeynos Caves) has been retired this fashion season.


*** Combat ***

- Heroic Opportunities completed by a stealth art will no longer cause
your stealth be stuck in an unusable state.
- Triggered spell effects will now only trigger as many times as they
are supposed to, even if the trigger action happens multiple times at
once.

Ranger changes:
- Shadow will now allow the Ranger to perform stealth-based attacks.


*** User Interface ***

- If "target_allow_pet_member_toggle 0" is defined in your eq2.ini,
F2-F6 will not switch targets to the group member's pet if the player
was already targeted. And it will not switch targets to the group member
on <SHIFT>+(F2-F6) if the pet was already targeted.
- If "target_allow_pet_self_toggle 0" is defined in your eq2.ini, F1
will not switch targets to your pet if your character was already
targeted. And it will not switch targets to your character on
<SHIFT>+(F1) if your pet was already targeted.

-The EverQuest II Team

Beta Update Notes : February 10, 2006 2/10/2005 6:15 pm

*** Kingdom of Sky ***

- On Isle of Guardians in the Barren Sky, the Aviak encounters of 5 will
now have the correct base level of 64 instead of 54.
- More story arc quests have been added to the Barren Sky.
- New writs and society tasks have been added for level 60+
tradeskillers.
- Green Hood Thorn now has quests for you if you have completed Emissary
Kvikz's tasks.


*** Player-versus-Player ***

- Due to excessive zone camping, the Norrathian Express has gone
underground (no more mailboxes in overland zones on PvP servers).


*** Zones and Population ***

- Many guards in Qeynos and Freeport have undergone training to better
defend the area they are assigned to.


*** Tradeskills ***

- New writs and society tasks have been added for high level artisans.


*** User Interface ***

- When you get a tooltip for an item that your class can use, you will
also see the tooltip for any items you currently have equipped that the
item could replace. These tooltips appear on items in any location
except for hotkey bars and the equipped icons around the paper doll.

-The EverQuest II Team


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