en Ton Hammer: Thanks for taking a few minutes to answer some questions. I remember you being on the Quality Assurance team at launch. Can you tell us what if anything has changed between how quests are put in the game now versus back then?
Saerkin: A lot of little things have changed. We have the benefit of great programmers who like to help us out with better tools. Most improvements would be pretty transparent to players, but generally making more abilities part of our standard toolset, so that the designer doesn't need to rely on scripting as much.
To a player this translates to more complex and interesting quests ("kill 10 bears," "kill 10 bears and use this item in Tiger Lake", "kill a bear, pick up his body, drop it in Tiger Lake," "kill bears until you obtain the spirit of Bear-King-Joe, use said spirit to possess the bears outside Tiger Lake, and start a gang war between the bears and the tigers").
Check out the interview Here
http://eq2.tentonhammer.com/index.php?m ... &ceid=1187