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[ 9 posts ] |
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 Everquest 2 Scripting now supported : EverQuest 2 General Discussions
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Posted: December 10th, 2004, 3:48 am
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Admin
Total Posts: 1168
Location: Waco
Joined: May 1st, 2004, 4:00 am
Admin's Reps: 4
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December 9, 2004
ScriptingHost 2.7.0.6
This is the scripting patch that people have been waiting for. With this patch, (wait for it...)
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EverQuest2 scripting is now supported.
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There is still a small bug of not being able to manipulate the plugin windows unless a EQ2 window is behind that, but WyvernX posted a solution that works in the interem until a better solution can be found. Just place your persona window behind the script window, and you can access the plugin normally.
On a side note, this also fixed the bugs causing Horizons scripting to not work either. So Horizons scripting is also now supported.
XU Team.
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Posted: December 10th, 2004, 12:22 pm
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Admin
Total Posts: 1168
Location: Waco
Joined: May 1st, 2004, 4:00 am
Admin's Reps: 4
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This has been temporarily rolled back because it was interfearing with other programs.
I will be putting in a checkbox in the script plugin to activate the new features that make it compatible with EQ2 when checked.
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Posted: December 10th, 2004, 12:44 pm
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grakun
grakun's Reps:
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Admin";p="50292 (!empty($user->lang['WROTE'])) ? $user->lang['WROTE'] : ucwords(strtolower(str_replace('_', ' ', 'WROTE'))): This has been temporarily rolled back because it was interfearing with other programs.
I will be putting in a checkbox in the script plugin to activate the new features that make it compatible with EQ2 when checked.
doh. Was just getting ready to check it out. When do you think we'll be able to reenable it?
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Posted: December 10th, 2004, 1:21 pm
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Admin
Total Posts: 1168
Location: Waco
Joined: May 1st, 2004, 4:00 am
Admin's Reps: 4
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It will be back up in an hour or so
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Posted: December 10th, 2004, 1:23 pm
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hydru
hydru's Reps:
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So is the huge delays cured yet? or will that be in an hour?
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Posted: December 10th, 2004, 1:25 pm
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Admin
Total Posts: 1168
Location: Waco
Joined: May 1st, 2004, 4:00 am
Admin's Reps: 4
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Ouch. Atleast I found the bug (finally).
I am adding a simple checkbox for EQ2/HZ so that if you want to use the scripting plugin in those games, you just enable the checkbox.
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Posted: December 10th, 2004, 3:51 pm
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snyd
snyd's Reps:
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Will there be a fix for scripting in Myth Of Soma too??
As this one unables Soma to run..
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Posted: December 10th, 2004, 8:10 pm
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wyvernx
Total Posts: 6718
Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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he rolled back the patch, so soma works again.
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Posted: December 11th, 2004, 3:26 am
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Admin
Total Posts: 1168
Location: Waco
Joined: May 1st, 2004, 4:00 am
Admin's Reps: 4
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December 11, 2004
ScriptHost version 2.7.9
Added a compatibility checkbox to the scripthost that will allow it to be used with difficult games. Ie, EQ2, HZ, etc.
With Wyvern's Permission, I have added some of his scripting functions.
Sub XUScriptHost.FullMouseMove(x, y, speed) 'This will move the mouse as a player would move it. speed = 0 instant, speed =1 is slower, etc.
Sub XUScriptHoust.LMouseClick(x, y, clicks, speed) 'This will click the left mouse button
Sub XUScriptHoust.RMouseClick(x, y, clicks, speed) 'This will click the right mouse button
Sub XUScriptHoust.MMouseClick(x, y, clicks, speed) 'This will click the middle mouse button
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