taultunleashed logoMoorgard Explains Training Raid Armor Drops : EverQuest 2 General Discussions
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Moorgard Explains Training Raid Armor Drops : EverQuest 2 General Discussions

Posted: July 24th, 2006, 2:37 pm
 
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Ogrebear wrote:
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What type of arrmor are we talking about. You know if it is tressuesd arrmor, the guild raid zones are going zones are going to be empty. The arrmor from the boss mobs would have to be high end Legndary or higher to get much interest.
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Let me clarify what's in the notes a bit. We'll make sure the final notes for the Game Update spell things out a bit more clearly.

Below level 50, the bosses will drop rare harvest items.

There are two tiers of molds: 50 to 59, and 60 to 70. These come from the bosses in the !@#$%^&* guild writ raid zones.

At each level range, there are two types of molds each for cloth, leather, chain, and plate. One type of mold can be made into gloves, boots, or helm, while the somewhat rarer one can make legs or chest.

The items made are legendary. They are intended to be no-nonsense gear to be of use to people who are starting to raid. The pieces don't have effects, but rather focus on nice stats, resists, and extra mitigation on the fighter pieces.

These aren't relic and they aren't meant to be on par with fabled gear. Their purpose is to give beginning raiders the stats and resists to be successful as they progress to harder targets. While even some seasoned raiders may seek out certain pieces for resist gear, that's not for whom this armor is intended.

You will be able to find fancier stuff with effects and various do-dads from group instances. We're not saying that this new gear will be the best option in every situation, especially for those who have done group instances a lot. Our intent is that it helps folks take the next step if they want to get into raiding but feel like they haven't had a good place to start.

===========================
Steve Danuser, a.k.a. Moorgard
Game Designer, EverQuest II


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