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Mystic Spell List 1-45 : EverQuest 2 General Discussions

Posted: November 5th, 2004, 1:57 pm
 
Mystic
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Mystic

Level Name Description
1 Minor Healing Replenishes Health instantly to a group member
3 Smite Does instant Divine damage to the target
4 Minor Archhealing Major replenishment of Health instantly to a group member
5 Courage Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
6 Cure Noxious Cures Poison and Disease ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
6.3 Summon Food and Water Summons Food and Drink for the target group member
7 Minor Regeneration Replenishes Health over a period of time to a group member
8 Revive Resurrects a dead target (Caster cannot be directly engaged in combat)
9 Minor Ward Wards (prevents Health damage) a group member
10 Wailing Haze Decreases the target's attacl speed. . (Can only be focused on one target at a time)
11 Contagion Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
11.3 Favor of the Phoenix Summons a Crystallized Phoenix Egg into the target party member's inventory. This egg can be used to revive a fallen priest.
12 Spectral Ward Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
13 Cure Trauma Cures Crushing, Slashing, and Piercing ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
13.2 Distract Point-blank area of effect Hate reduction.
13.4 Spirit of the Wolf Increases the run speed of the target party member. (Does not stack with Pathfinding abilities)
14 Minor Group Healing Replenishes Health instantly to the group
14.3 Wards of Spirit Wards (prevents Health damage) the group
15 Lesser Healing Replenishes Health instantly to a group member
15.3 Eidolic Ward Wards (prevents Health damage) a group member. This replenishment does not have a casting time, nor does it cost Power, but it has a signficiant re-use timer.
16 Symbol of Transal Increases the Health pool of each group member
16.3 Auspice Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
17 Admonishing Smite Does instant Divine damage to the target
18 Spirit of the Bull Increases Strength and Stamina attributes for all party members.
18.3 Lesser Archhealing Major replenishment of Health instantly to a group member
19 Cure Elemental Cures Heat and Cold ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
19.3 Daring Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
20 Ursine Elder Grants a Bear form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
21 Lesser Regeneration Replenishes Health over a period of time to a group member
22 Resuscitate Resurrects a dead target, regardless of whether the caster is in combat
23 Lesser Warding Wards (prevents Health damage) a group member
24 Cold Fire Does Cold damage over-time to the target opponent.
24.3 Keening Haze Decreases the target's attacl speed. . (Can only be focused on one target at a time)
25 Miasma Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
26 Cry of the Ancients Reduces Stamina, Noxious mitigation, and Elemental mitigation on the target opponent and surrounding encounter members.
26.3 Spectral Guard Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
27 Disorient Point-blank area of effect Hate reduction.
28 Cure Arcane Cures Magic, Mental, and Divine ailments from the target group member. Curatives can fail if the relevant ailments are significantly more potent than the caster's ability.
28.2 Lesser Group Healing Replenishes Health instantly to the group
28.4 Wards of Shadow Wards (prevents Health damage) the group
29 Prophetic Guard Increases Power and Noxious mitigation for the group
29.3 Healing Replenishes Health instantly to a group member
30 Symbol of Ryltan Increases the Health pool of each group member
30.3 Omen Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
31 Reproving Smite Does instant Divine damage to the target
32 Anger of the Ancients Does instant Disease damage to the target opponent and surrounding encounter members.
32.2 Archhealing Major replenishment of Health instantly to a group member
32.4 Spirit of the Rhino Increases Strength and Stamina attributes for all party members.
33 Bravery Grants Stamina and Trauma (Crushing/Slashing/Piercing) mitigation to the group
34 Ursine Oracle Grants a Bear form that increases Health and Power pools, increases Armor Class, grants See Hidden vision, and adds a chance for an additional melee special attack
35 Grim Lethargy Decreases the attack speed of the target and surrounding encounter members within the area of effect
35.3 Regeneration Replenishes Health over a period of time to a group member
36 Blazon Life Resurrects all dead group members (Caster cannot be directly engaged in combat)
37 Ward Wards (prevents Health damage) a group member
38 Howling Haze Decreases the target's attacl speed. . (Can only be focused on one target at a time)
38.3 Icy Flames Does Cold damage over-time to the target opponent.
39 Mourning Soul Reduces attack speed on the target opponent, and immobilizes the caster for the duration of the reduction.
39.3 Pox Does Disease damage over-time to the target opponent. (Does additional Divine damage over-time if the target is a being of shadow)
40 Spectral Shroud Applies a powerful ward (prevents Health damage) to a group member, and any remaining prevention, when the ward expires, is converted to instant Health replenishment
40.3 Howl of the Ancients Reduces Stamina, Noxious mitigation, and Elemental mitigation on the target opponent and surrounding encounter members.
41 Eerie Salvation Rescues a party member who is taken to the verge of death by averting the death and replenishing Health. The rescue is not guaranteed to activate. (Can only be focused on one target at a time) Also places an impairment on the attacker responsible. This im
41.3 Diversion Point-blank area of effect Hate reduction.
42 Fading Spirit Reduces Hate towards the caster on successful attacks, and applies a ward to the caster.
42.2 Group Healing Replenishes Health instantly to the group
42.4 Wards of Umbra Wards (prevents Health damage) the group
43 Greater Healing Replenishes Health instantly to a group member
43.3 Prophetic Shield Increases Power and Noxious mitigation for the group
44 Symbol of Pinzarn Increases the Health pool of each group member
44.3 Prophecy Increases the Health and Power pools on the target party member. (Compatible with the Symbol spell line and most Power pool augmentation spells)
45 Shadowy Attendant Summons a protective spirit that casts replenishing spells on the party, but cannot move nor can it attack
45.3 Condemning Smite Does instant Divine damage to the target


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Posted: December 18th, 2004, 9:18 am
 
Wilowah
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This is wrong.
Shamans do not have a distract spell, and they don't have favor of the phoenix... they have Spirtual Guide.
This is a beta look of Mystic spells, if not just gibberish.


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Posted: December 18th, 2004, 9:50 am
 
wyvernx

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Joined: May 1st, 2004, 4:00 am
wyvernx's Reps: 21
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Check the date. It was from beta.

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