and cant remember what i did last time to get it working
Log
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
10/06/07 06:46:00 AM
***** XUnleashed Trace Log Started: Saturday, October 06, 2007 06:46:00
10/06/07 06:46:00 AM Registered XUnleashed Controls...
10/06/07 06:46:01 AM Registered XUScriptHelper...
10/06/07 06:46:01 AM XUnleashed Client: Click Play to begin...
10/06/07 06:46:34 AM XUnleashed Client: Updating 3rd Party Plugins and Services...
10/06/07 06:46:34 AM XUnleashed Client: Patching Wyvern's EQ2 Servicer
10/06/07 06:46:34 AM XUnleashed Client: Retrieving the file: update
10/06/07 06:46:34 AM XUnleashed Client: Redirecting to alternate patch server. . .
10/06/07 06:46:35 AM XUnleashed Client: Retrieving the file: Global.map
10/06/07 06:46:35 AM XUnleashed Client: Redirecting to alternate patch server. . .
10/06/07 06:46:35 AM XUnleashed Client: Patching complete. . .
10/06/07 06:46:35 AM XUnleashed Client: Connecting to XUnleashed...
10/06/07 06:46:36 AM XUnleashed Client: Authenticating User...
10/06/07 06:46:37 AM XUnleashed Client: Connected...
10/06/07 06:46:37 AM Using Alternate Hooking. . .
10/06/07 06:46:37 AM XUnleashed Client: Launching. . .
10/06/07 06:46:38 AM Found Target Process: EverQuest2.exe
10/06/07 06:46:38 AM Config Option: Display Logo
10/06/07 06:46:38 AM Config Option: Hook DirectX7
10/06/07 06:46:38 AM Config Option: Hook DirectX8
10/06/07 06:46:38 AM Config Option: Hook DirectX9
10/06/07 06:46:38 AM Initializing COM Objects. . .
10/06/07 06:46:40 AM Direct3D9 Detected
10/06/07 06:46:40 AM Starting Services. . .
10/06/07 06:46:40 AM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service
10/06/07 06:46:40 AM CXUWinInput::Initialize()
10/06/07 06:46:40 AM Starting the 3rd Party Services...
10/06/07 06:46:40 AM ------->FOUND A 3rd Party Service: Wyvern's EQ2 Servicer
10/06/07 06:46:40 AM Starting Plugins. . .
10/06/07 06:46:40 AM ------->FOUND A STANDARD Plugin: XUnleashed V4 EXhume Scripts
10/06/07 06:46:40 AM Loading Window Schema. . .
10/06/07 06:46:40 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers
10/06/07 06:46:40 AM Loading Window Schema. . .
10/06/07 06:46:40 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros
10/06/07 06:46:40 AM Loading Window Schema. . .
10/06/07 06:46:40 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts
10/06/07 06:46:41 AM Loading Window Schema. . .
10/06/07 06:46:41 AM FOUND: Direct3DCreate9
10/06/07 06:46:41 AM Attempting to lock onto Client. . .
10/06/07 06:46:41 AM WARNING: Requested DirectX9 Screen Format (15) may not be compatable with XUnleashed.
10/06/07 06:46:41 AM Contact XU to have them add this format!!!
10/06/07 06:46:41 AM FOUND: Direct3D9::CreateDevice()
10/06/07 06:46:41 AM DETECTED: Direct3DDevice9 Reset
10/06/07 06:46:41 AM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
10/06/07 06:46:41 AM FOUND: Direct3DDevice9::Present
10/06/07 06:46:41 AM Initializing DX9 BackBuffers...
10/06/07 06:46:49 AM DETECTED: Direct3DDevice9 Reset
10/06/07 06:46:49 AM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
10/06/07 06:46:49 AM DETECTED: Direct3DDevice9 Reset
10/06/07 06:46:49 AM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
10/06/07 06:46:49 AM FOUND: Direct3DDevice9::Present
10/06/07 06:46:49 AM Initializing DX9 BackBuffers...
10/06/07 06:46:53 AM DETECTED: Direct3DDevice9 Reset
10/06/07 06:46:53 AM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
10/06/07 06:46:53 AM FOUND: Direct3DDevice9::Present
10/06/07 06:46:53 AM Initializing DX9 BackBuffers...
10/06/07 06:51:07 AM XUScriptHelper->Creating Script Engine (VBScript). . .
10/06/07 06:51:10 AM XUScriptHelper->Creating Script Engine (VBScript). . .
10/06/07 06:57:12 AM ERROR: Memory Leak Detected! All DX9Device Objects not released.
10/06/07 06:59:11 AM XUnleashed Client: Connecting to XUnleashed...
10/06/07 06:59:12 AM XUnleashed Client: Authenticating User...
10/06/07 06:59:13 AM XUnleashed Client: Connected...
10/06/07 06:59:13 AM Using Alternate Hooking. . .
10/06/07 06:59:13 AM XUnleashed Client: Launching. . .
10/06/07 06:59:13 AM Found Target Process: EverQuest2.exe
10/06/07 06:59:13 AM Config Option: Display Logo
10/06/07 06:59:13 AM Config Option: Hook DirectX8
10/06/07 06:59:13 AM Config Option: Hook DirectX9
10/06/07 06:59:13 AM Config Option: Windowed
10/06/07 06:59:13 AM Initializing COM Objects. . .
10/06/07 06:59:15 AM Direct3D9 Detected
10/06/07 06:59:15 AM Starting Services. . .
10/06/07 06:59:15 AM ------->FOUND A StandardSERVICE: XUnleashed Windows Input Service
10/06/07 06:59:15 AM CXUWinInput::Initialize()
10/06/07 06:59:15 AM Starting the 3rd Party Services...
10/06/07 06:59:15 AM ------->FOUND A 3rd Party Service: Wyvern's EQ2 Servicer
10/06/07 06:59:16 AM Starting Plugins. . .
10/06/07 06:59:16 AM ------->FOUND A STANDARD Plugin: XUnleashed V4 EXhume Scripts
10/06/07 06:59:16 AM Loading Window Schema. . .
10/06/07 06:59:16 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Triggers
10/06/07 06:59:16 AM Loading Window Schema. . .
10/06/07 06:59:16 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Macros
10/06/07 06:59:16 AM Loading Window Schema. . .
10/06/07 06:59:16 AM ------->FOUND A STANDARD Plugin: XUnleashed V2 Scripts
10/06/07 06:59:16 AM Loading Window Schema. . .
10/06/07 06:59:17 AM FOUND: Direct3DCreate9
10/06/07 06:59:17 AM Attempting to lock onto Client. . .
10/06/07 06:59:17 AM WARNING: Requested DirectX9 Screen Format (15) may not be compatable with XUnleashed.
10/06/07 06:59:17 AM Contact XU to have them add this format!!!
10/06/07 06:59:17 AM FOUND: Direct3D9::CreateDevice()
10/06/07 06:59:17 AM DETECTED: Direct3DDevice9 Reset
10/06/07 06:59:17 AM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
10/06/07 06:59:17 AM FOUND: Direct3DDevice9::Present
10/06/07 06:59:17 AM Initializing DX9 BackBuffers...
10/06/07 06:59:24 AM DETECTED: Direct3DDevice9 Reset
10/06/07 06:59:24 AM WARNING: Requested DirectX9 Screen Format may be incompatable with XUnleashed.
10/06/07 06:59:24 AM FOUND: Direct3DDevice9::Present
10/06/07 06:59:24 AM Initializing DX9 BackBuffers...
would get debug but dont know where to find it.
also mouse demo dont work
ini for bot
(!empty($user->lang['CODE'])) ? $user->lang['CODE'] : ucwords(strtolower(str_replace('_', ' ', 'CODE'))):
;;
;; Configuration file for HarvestBot version 4.03
;;
;; Written by:
;; Retsek 04-19-2005 - 05-01-2005
;; thewatcher 04-27-2005 - 06-02-2005
;; psouza4 06-17-2005 - 08-11-2005
;; TinyDiabla 11-14-2005.....
;;
;; For updates and revision history, please read Changelog.txt.
;;
;; IMPORTANT
;;
;; (1) Be sure to set this INI file carefully or the bot will not run correctly, or even not at all.
;;
;; (2) Change your view controls to be 'Avatar relative' instead of 'View relative' or you will run
;; backwards and such. You can change that setting at:sd sd
;; Options -> Controls -> View Options -> Free look controls
;;
;; (3) Never stop the bot using the F12 key. This has a devastating effect on XUnleashed and can
;; cause instability in the EverQuest II game client, including crashing it. Use the [Del] key
;; or whatever other key you setup below.
;;
;; (4) It's been reported that Norton Antivirus can seriously impact game performance, causing the
;; bot to run extremely slow. You may wish to enable it.
;;
;; (5) If the bot crashes for any reason or you've accidently pressed F12 to abort it, you may wish
;; to completely restart the EverQuest II game client. Starting it again can cause instabilities.
;; This does not happen when the bot is shut down using the configured shutdown key.
;;
;; (6) XUnleashed TCP/IP sniffer plugin must be disabled (no check in the checkbox) before you
;; launch EverQuest II. Also be sure that you're using alternative hooking.
;;
;; (7) To start the script, open the Scripts window (by dragging your mouse to the bottom of
;; the EverQuest II game screen). The script selection arrows, use compatibility mode
;; checkbox, and Start / Stop button will not work unless you have a game window behind
;; them. This is a known problem with EverQuest II, so be sure to open the Persona window
;; or Journal window and move them behind the XUnleashed Scripts window so you can select
;; The HarvestBot script and start it. Be sure to start it in compatibility mode.
;; AIM SERVICE
;;
;; This version supports the use of the AIM plugin. It is entirely optional to install this plugin
;; and the bot will run fine without it (when the AIM section is disabled). Using the AIM plugin
;; will send messages to a designated screen name when important messages are detected or upon
;; certain events. It also allows you to pass information to the game using AIM.
;;
;; You can download the AIM service plugin at:
;; http://www.taultunleashed.com/phpBB2/viewtopic.php?t=21300
;;
;; When you type to the screen name the bot uses, it will try to match up what you've typed to
;; a recognized *BOT* command. If the command does not exist in the *BOT*, it will pass what you
;; typed to the game instead. Here are the bot commands:
;;
;; /exit Stops the bot and exits the game immediately.
;;
;; /update By itself, it will send you a detailed update immediately,
;; including location, waypoints, health, etc.
;;
;; /update [<amount> | off] Use this to disable AIM updates or to set it to regularly
;; update you every <amount> minutes.
;; CONFIGURATION
;;
;; DeleteMe True / False Either delete this line or set it to false to indicate that
;; the bot has been configured properly. The bot will not run
;; Unless this line is configured.
;;
;; DebugLevel 1-10 Generally 8 is a good setting you are not debugging. 1 to turn
;; off all but the extreme basics. 10 will generate a lot of debug info.
;;
;; EQ2Path <directory> Full path to the directory where EverQuest II is installed.
;;
;; AvoidPlayers True / False If True, this will mark a node bad if another player is nearby
;; (within a range of AvoidRange from node).
;;
;; AvoidRange Distance check used for AvoidPlayers
;;
;; CampOnEnd True / False If True, the bot will /quit desktop once harvesting ends.
;;
;; EraseBadSpawns True / False If True, will erase bad spawn locations when moving to a new location.
;;
;; ClosestFirst True / False If True, will harvest the closest node first.
;; If False, will harvest nodes based on priority instead.
;;
;; MaxHarvests # How many times should we attempt to harvest a node before
;; marking it bad and moving on.
;;
;; RunToRange # How close do we get to what we are running to before we stop and
;; consider ourselves 'there'. Use caution when changing this.
;;
;; WaitBetween # How long to stop and wait between each attempt to harvest a node.
;; This value is in centiseconds, so 450 = 4.5 seconds.
;;
;; QuitOnTimeout True / False Stop bot if you have not harvested in (Timeout) minutes. Requires
;; configuring (Timeout) to a value in minutes.
;;
;; Timeout Time, in minutes, to stop the bot if you have not harvested in this
;; length of time.
;;
;; NOTE: if you set PlayOnTells to True, then QuitOnTells
;; does nothing. You can have one or the other, but not both.
;;
;; Hotbar 0-9 Hotbar row # to use, assuming you have hotkeys set up for harvesting
;; actions. If you do not, or do not want to use hotkeys, set this
;; to 0 and the bot will /useability the harvesting actions instead
;; although this is somewhat slower.
;;
;; HotbarReset 0-9 Hotbar row # to reset back to upon shutdown. If (Hotbar) above is
;; set to 0, this setting has no effect.
;;
;; DefaultZone <zonename> If the zone name could not be detected automatically (very rare),
;; the bot will use the zone name defined here. This usually only happens
;; after a recent patch and memory locations have been changed -- although
;; in that event, it's very likely the bot simply won't work anyway.
[Harvester]
DeleteMe = False
DebugLevel = 8
EQ2Path = C:\Program Files\Sony\EverQuest II
AvoidPlayers = True
AvoidRange = 25
CampOnEnd = False
EraseBadSpawns = True
ClosestFirst = True
MaxHarvests = 15
RunToRange = 7
WaitBetween = 450
QuitOnTimeout = True
Timeout = 15
Hotbar = 9
HotbarReset = 1
DefaultZone =
;; The events section determines what to do when specific events occur.
;; Most of these allow you to play a custom sound when an event happens.
;; Sound files must be located in your XUnleashed scripts folder.
;;
;; eQuitOnTell True / False Whether or not you want the bot to end and
;; disconnect you from the game if you receive a tell.
;;
;; eQuitOnStuck True / False Whether or not you want the bot to end and
;; disconnect you from the game if has been
;; stuck for a while and cannot free itself.
;;
;; eTellSound <sound> If this is not blank, it will play the sound file
;; specified whenever you receive a tell.
;;
;; eUncommonSound <sound> If this is not blank, it will play the sound file
;; specified whenever you harvest an uncommon item.
;;
;; eRareSound <sound> If this is not blank, it will play the sound file
;; specified whenever you harvest a rare item.
;;
;; eStuckSound <sound> If this is not blank, it will play the sound file
;; specified whenever your character has been stuck
;; for a while and cannot free itself.
;;
;; eInventoryFull <options> If this is not blank, you can either specify a
;; sound file or the word 'Quit'. If you choose to
;; leave it blank, the bot will simply stop when your
;; inventory is full. If you use the word 'Quit',
;; the bot will end and log you out of the game.
;; If you specify a sound file, the bot will end and
;; play the specified sound when your inventory is full.
[Events]
eQuitOnTell = False
eQuitOnStuck = True
eTellSound = ding.wav
eUncommonSound =
eRareSound =
eStuckSound =
eInventoryFull = Quit
;; If you are interested in using the AOL Instant Messenger service to monitor and
;; remote-control your bot, then set up this section accordingly.
;;
;; WantToUseAIM True / False If this is True, then the AIM service will be used
;; to monitor and remote-control your bot. It requires
;; that you have the AIM service installed from
;;
;; Login Your bot's registered screen name
;;
;; Password Your bot's AIM password
;;
;; Authorized The screen name that you want your bot to send
;; messages and updates to. This also sets what screen
;; name is allowed to remote-control your bot. You
;; are limited to only one Authorized screen name for now.
;;
;; UpdateInterval How often (in minutes) to send update messages to
;; the Authorized screen name. This can be modified while
;; the bot is running with the /update command.
[AIM]
WantToUseAIM = False
Login = BotsRegisteredScreenName
Password = Password
Authorized = YourScreenNameOrSMSNumber
UpdateInterval = 5
;; Here you configure your keys, The AutoRun key must be set, preferably to
;; {NumLock}, but other keys will work too. {Up} doesn't, for example.
;;
;; NearestPC is the key to target the nearest PC, normally {F7}.
;;
;; You can also reconfigure your jump key if needed.
;;
;; Chat is the key you wish to pause the bot and chat with, {ENTER} is a good
;; choice because it also starts the chat at the same time. Reply is your
;; secondary chat key, which will also pause the bot when pressed, but will not
;; unpause it. This will not work if you do not use hotkeys (will be disabled).
;;
;; Shutdown is the key to stop the bot, please use this instead of F12
;; since F12 aborts the bot and prevents a clean shutdown and releasing of
;; memory as well as closing files.
;;
;; PetSpellName is the name of the spell to cast your pet. If you have no pet
;; you can safely ignore this. If you do have a pet, the bot will find it
;; if you have it up when you start the bot and the bot will try to recast
;; the pet if it it disappears.
[KeyConfig]
AutoRun = {Home}
Forward = W
Backward = S
Left = A
Right = D
Jump = {Numpad 0}
NearestPC = {Tab}
Chat = {Enter}
Reply = {R}
ShutdownBot = {Page Up}
PetSpellName = Tellurian Soldier
;; NODETYPE 1-10 Priority (the lower, the more priority a node has over others)
;; True / False Do you want to harvest this type of node?
;; 0-9 Hotkey button to press if you are using hotkeys
;; True / False Continue to harvest this node if the node type becomes trivial
;; for your skill level?
;;
;; IMPORTANT NOTE: do not set two node types to the same priority, if
;; you do, the bot will ignore the first setting and not
;; harvest this type of node. It may actually crash the
;; bot as well.
[Resources]
ORE = 1, True, 1, True
STONE = 2, True, 1, True
COLLECT = 3, True, 5, True
WOOD = 4, True, 4, True
DEN = 5, True, 3, True
ROOTS = 6, True, 2, True
SHRUB = 7, True, 2, True
FUNGI = 8, True, 2, True
FISH = 9, False, 5, false
MISC = 10, True, 5, True
;; This section is for defining options specific to your characters. Set the
;; section name to your character's first name: i.e. [JohnDoe]
;;
;; The name must be spelled correctly!
;;
;; Server Your server name (used to locate your log file)
;;
;; LogFileOverride Set this to the path of your log file starting with "logs\". You can
;; leave this blank to have the bot auto-detect where the log file is.
;; Example: logs\Lucan DLere\eq2log_JohnDoe.txt
;;
;; GrayOutRange This value is not used yet (for future upgrades to the bot).
;;
;; NumofBuffs The number of buffs you want the bot to maintain
;;
;; Buff# Name of buff, duration (in minutes), casting time (in seconds)
[Toon]
Server = server
LogFileOverride = log
GrayOutRange = 9999
Numofbuffs = 0
buff1 = Pathfinding, 15, 6
;; Zone sections
;;
;; [zonename] [<zone>] Each section must be named for the zone it refers to.
;; The name must be spelled completely and correctly, with
;; brackets surrounding the name.
;;
;; UseWayPoints True / False Should we use waypoints or should we just wander around randomly?
;;
;; RelaxedRadius True / False If we harvest something within a waypoint's radius and then find
;; another node nearby (distance less than 15) but it's technically
;; outside of the waypoint's radius, should we harvest that node
;; too (relaxed)? If not, the bot will follow the waypoint's radius
;; strictly.
;;
;; MaxWander # If (UseWayPoints) is False, this value sets a maximum radius
;; around your starting point and will not wander outside of
;; that area.
;;
;; NodeStopType Strict/Relaxed Determines whether or not you want the bot to stop abruptly
;; At each waypoint that we have a radius bigger than zero at.
;; If you have waypoints close together, the bot may zig-zag
;; too much and this setting can help. It's also useful if
;; You are pathing in a dangerous zone and need the bot's
;; movements to be precise.
;;
;; NumOfPoints # Set this to the number of waypoints you are going to define for
;; this zone.
;;
;; waypoint# X, Y, R, MVT Set X and Y to the waypoint coordinants (ignore middle /loc
;; value for height).
;;
;; Set R to the maximum radius you want to harvest nodes in around
;; this waypoint. If a resource distance is outside of the radius
;; for the waypoint you are currently at, it will be skipped.
;;
;; Set MVT to a movement type. This is optional and can be left out
;; entirely. If you want to move to this waypoint and stop immediately
;; when you arrive, set it to "direct". This can be very useful when
;; trying to set waypoints that cross bridges and other precise movements.
;; Direct movement type makes your bot look less lifelike, though, and
;; should be avoided when possible.
;;
;; nodetype resource Set to the exact name of the nodes that match the node types in this zone.
seems like Xu wants to run just not acting on the scripts