taultunleashed logoNotes 12/1 : EverQuest 2 General Discussions
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Notes 12/1 : EverQuest 2 General Discussions

Posted: December 2nd, 2004, 12:25 pm
 
tault_Broden

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** Gameplay ***

- The con colors of encounters that are level 20 and higher have been modified to more accurately reflect the challenge of the encounters.
- Red means the opponent is extremely difficult to defeat.
- Orange indicates a very tough battle.
- Most yellow, white, and high-blue cons remain about the same.
- Low-blue and green encounters are somewhat easier than before.
- Commiting a hostile act against a broken encounter will cause you to regenerate health and mana at the same rate as being locked to that encounter. If no further hostile actions are taken for ten seconds, you will again regenerate at the non-combat rate.
- NPCs that are not part of a locked encounter no longer consume power when casting spells.

*** User Interface ***

- Using the Auto-Bank feature when your bank is full should no longer destroy a partial stack of items when they are dragged from your inventory.

*** Characters, Appearances, and Rendering ***

- Fixed a problem that caused NPCs to sometimes be invisible.


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