|
|
|
Page 1 of 1 |
[ 7 posts ] |
|
Share your harvesting Waypoints! : EverQuest 2 General Discussions
|
|
Posted: August 20th, 2006, 7:58 am
|
|
|
|
gamer1220
gamer1220's Reps:
|
I am having a difficult time coming up with waypoints that don't get me stuck, so I figured I may as well ask if anyone here would share their waypoints for at least the instanced zones such as The Eternal Gorge and Cove of Decay.
Thanks.
|
|
|
|
|
Posted: August 20th, 2006, 2:44 pm
|
|
|
|
mhcookie
mhcookie's Reps:
|
gl with this man, i doubt anybody wants you running on their exact same path.
|
|
|
|
|
Posted: August 20th, 2006, 3:41 pm
|
|
|
|
Tault_nazeroth
Total Posts: 1390
Joined: November 17th, 2004, 5:16 pm
Tault_nazeroth's Reps: 1
|
|
|
|
|
Posted: August 20th, 2006, 3:59 pm
|
|
|
|
gamer1220
gamer1220's Reps:
|
Well for instanced zones such as Cove of Decay and the Eternal Gorge, we can all share since we can all have our own instances.
I am testing my Cove one right not, so I will post it later if it works out well.
|
|
|
|
|
Posted: November 29th, 2006, 1:46 pm
|
|
|
|
klepp1214
klepp1214's Reps:
|
ive been huntin all over the net for some decent path's. Ive gone so far as to check P2P networks even. They just arent there =/ I'll admit the paths ive made suck !@#$%^&* too.. The ones ive made that dont are just in simpleton zones like feerott etc. If anyone wants an ok feerott or zek path let me know, it get stuck but its damn rare. I'm tryin to figure out something for t6 and t7 thats remotely efficient and doesnt get stuck!
|
|
|
|
|
Posted: November 29th, 2006, 7:12 pm
|
|
|
|
newbsnacks
newbsnacks's Reps:
|
Keep your range low in zones with a lot of obstacles and stay away from making paths near things that will get you stuck, regardless of how many nodes are there.
|
|
|
|
|
Posted: December 12th, 2006, 6:05 am
|
|
|
|
un0riginal
Total Posts: 123
Joined: November 20th, 2006, 4:39 am
un0riginal's Reps: 28
|
No need to share waypoints, just use one of the auto waypoint making scripts, you can edit the perameters (range and such) and as newbsnacks said, keep it small where there is stuff in the way, or even have them with 0 range to allow you to navigate safely around stuff.
|
|
|
|
|
Who is online |
|
Users browsing this forum: No registered users and 21 guests |
|
|
|