taultunleashed logoShare your harvesting Waypoints! : EverQuest 2 General Discussions
newtopic  postreply
 [ 7 posts ] 
blue large dot

Share your harvesting Waypoints! : EverQuest 2 General Discussions

Posted: August 20th, 2006, 7:58 am
 
gamer1220
gamer1220's Reps:
User avatar
I am having a difficult time coming up with waypoints that don't get me stuck, so I figured I may as well ask if anyone here would share their waypoints for at least the instanced zones such as The Eternal Gorge and Cove of Decay.

Thanks.


Reply with quote
Posted: August 20th, 2006, 2:44 pm
 
mhcookie
mhcookie's Reps:
User avatar
gl with this man, i doubt anybody wants you running on their exact same path.


Reply with quote
Posted: August 20th, 2006, 3:41 pm
 
Tault_nazeroth

Total Posts: 1390
Joined: November 17th, 2004, 5:16 pm
Tault_nazeroth's Reps: 1
User avatar
Moderator
premium
Yeah unfortunately no one can give out their waypoints as you would be effectively taking their 'spot'.

_________________
Quick links:
EQ2 Script Catalogue
X-Unleashed / Exhume Installation Guide


Reply with quote
Posted: August 20th, 2006, 3:59 pm
 
gamer1220
gamer1220's Reps:
User avatar
Well for instanced zones such as Cove of Decay and the Eternal Gorge, we can all share since we can all have our own instances.

I am testing my Cove one right not, so I will post it later if it works out well.


Reply with quote
Posted: November 29th, 2006, 1:46 pm
 
klepp1214
klepp1214's Reps:
User avatar
ive been huntin all over the net for some decent path's. Ive gone so far as to check P2P networks even. They just arent there =/ I'll admit the paths ive made suck !@#$%^&* too.. The ones ive made that dont are just in simpleton zones like feerott etc. If anyone wants an ok feerott or zek path let me know, it get stuck but its damn rare. I'm tryin to figure out something for t6 and t7 thats remotely efficient and doesnt get stuck!


Reply with quote
Posted: November 29th, 2006, 7:12 pm
 
newbsnacks
newbsnacks's Reps:
User avatar
Keep your range low in zones with a lot of obstacles and stay away from making paths near things that will get you stuck, regardless of how many nodes are there.


Reply with quote
Posted: December 12th, 2006, 6:05 am
 
un0riginal

Total Posts: 123
Joined: November 20th, 2006, 4:39 am
un0riginal's Reps: 28
User avatar
Active User > 50 Posts
premium
No need to share waypoints, just use one of the auto waypoint making scripts, you can edit the perameters (range and such) and as newbsnacks said, keep it small where there is stuff in the way, or even have them with 0 range to allow you to navigate safely around stuff.


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 21 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of EverQuest 2 General Discussions RSS Feed 
Sitemap of EverQuest 2 General Discussions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?