taultunleashed logoTest results 26a : EverQuest 2 General Discussions
newtopic  postreply
 [ 1 post ] 
blue large dot

Test results 26a : EverQuest 2 General Discussions

Posted: July 24th, 2006, 2:40 pm
 
Gaming-News

Total Posts: 15977
Joined: August 21st, 2004, 4:36 pm
Gaming-News's Reps: 75
User avatar
Active User > 50 Posts
premium
*** Guild Raid Revamp ***

- Guild raids have been completely redone and will help guilds get into raiding.
- Each raid is Group x2, and will scale according to your raid's level.
- In order to advance to the second raid, you must complete the first. To get to the third, you must complete the second, etc. After completing all five new raids, you will be able to do them in any order.
- The raids are designed as follows:
* Raid 1: Add Management (NPCs spawn every X seconds and attack raid members)
* Raid 2: Aggro Management (Hate list shuffling or adding hate for subclass type)
* Raid 3: AE Stun / Stifle (2-3 sec duration)
* Raid 4: Resistance Fight (NPC uses powerful AE of type X)
* Raid 5: AE Charm (become the pet of the enemy!)
- Rewards for defeating the bosses within each raid will vary based on your level range.
- Up to level 50, you will receive rare harvestable items, recipe books, and spell scrolls.
- At level 50, 60, and 70 molds and patterns may drop off boss creatures.These patterns will be for very light, light, medium, or heavy armor. Examining the patterns will give you a quest, and upon turning it in to a Quartermaster, you will receive a piece of armor.
- To begin, get two groups together into a raid and speak with City Registrar Glamis in Freeport or Royal Accountant Fowler in Qeynos.


*** Player-versus-Player ***

- The effects of the Unity Band will now trigger off other damage types besides cold based spells.


*** Zones and Population ***

- After building the store of eggs needed for training the griffon tamers and griffons have moved into their towers within the Thundering Steppes and Nektulos Forest.
- Velociraptors should no longer use stealth.
- Merchants in Maj'Dul are no longer random and will include all types of merchants. Their goods will also scale to your level similar to those in Qeynos or Freeport.
- Reviving in Blackburrow and Stormhold now place you at the front of those dungeons.


*** Items ***

- Now use Magic resistance instead of Heat to determine success chances of landing on target.
- Hex dolls that decrease resistances or attributes were adjusted to scale appropriately for their level.


*** Combat ***

Fighter changes:
- Shadowknight: Dark Caress: Removed summoning of tainted essences as a proc.
- Shadowknight: Tainted Sacrament: Removed spell component cost.
- Shadowknight: Unholy Hunger: Deals disease instead of divine damage.
- Paladin: Penitent Sacrament: Removed spell component cost.
- Paladin: Blessing of the Penitent: Removed summoning of spell component as a proc.

Priest changes:
- Warden: Willow: Root component no longer affects Epic targets.


Stay tuned for the rest of the patch notes as they are released.


Reply with quote
Want Advertisements After The Last Post Removed? Create A Free Account!

blue large dot Who is online
Users browsing this forum: No registered users and 10 guests

Popular Sections
SWTOR Cheats
Guild Wars 2 Cheats
Guild Wars 2 Hacks
Guild Wars 2 Bots
Diablo 3 Cheats
Guild Wars 2 Mods

Popular Sections
WoW Cataclysm Cheats & Exploits
WoW Cataclysm Hacks & Bots
Star Wars The Old Republic Cheats
SWTOR Mods
Torchlight 2 Cheats
SWTOR Space Mission Bots
Site Nav and RSS
RSS Feed of EverQuest 2 General Discussions RSS Feed 
Sitemap of EverQuest 2 General Discussions Sitemap 
SitemapIndex SitemapIndex
RSS Feed RSS Feed
Channel list Channel list
left bottom corner Site and Contents Copyright 2001-2012 All Rights Reserved TaultUnleashed.com bottom corner
top left
top right
createaccount
Username:   Password:   Remember Me?